System and method for video-on -demand based gaming
First Claim
1. A computer-readable medium for interactive game playing having stored thereon an instruction set to be executed, the instruction set, when executed by a processor, causes the processor to perform the steps of:
- receiving at least a portion of a video content for a game environment over a network;
receiving at least a portion of a game application comprising of one or more interactive elements for said game playing; and
synchronizing the received video content with the received game application to present said one or more interactive elements in said game environment.
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Accused Products
Abstract
In accordance with an embodiment, a system and method for playing a game using video content as the game environment is disclosed. The video content may be provided from a video-on-demand system or using broadcast video signals. Depending on the object of the game, the player may try to hit, shoot or avoid specific objects in the video content environment. Those objects are identified at the time of authoring the game. During the game, a game application knows about the objects and can evaluate the performance of the player. Use of on-demand or live broadcast video source as the context environment for a game is disclosed. The game application is synchronized with the video content.
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Citations
75 Claims
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1. A computer-readable medium for interactive game playing having stored thereon an instruction set to be executed, the instruction set, when executed by a processor, causes the processor to perform the steps of:
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receiving at least a portion of a video content for a game environment over a network;
receiving at least a portion of a game application comprising of one or more interactive elements for said game playing; and
synchronizing the received video content with the received game application to present said one or more interactive elements in said game environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. An apparatus for interactive game playing, comprising:
a device, comprising;
a processor; and
a memory having stored thereon an instruction set to be executed, the instruction set, when executed by said processor, causes the processor to perform the steps of;
receiving at least a portion of a video content for a game environment over a network;
receiving at least a portion of a game application comprising of one or more interactive elements for said game playing; and
synchronizing the received video content with the received game application to present said one or more interactive elements in said game environment. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A method for interactive game playing, comprising:
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receiving at least a portion of a video content for a game environment over a network;
receiving at least a portion of a game application comprising of one or more interactive elements for said game playing; and
synchronizing the received video content with the received game application to present said one or more interactive elements in said game environment. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75)
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Specification