Gaming machine promotional system and method of use
First Claim
1. A method of playing an electronic gaming machine comprising:
- a. providing means for said gaming machine to accept and record an amount of an initial investment by a player;
b. should said player lose the initial investment by playing said gaming machine, providing credits, for play only, to the player in an amount matching the initial investment; and
c. providing means for said player to retain any winnings, in excess of the initial number of matching credits, earned by playing the gaming machine with said matching credits.
1 Assignment
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Accused Products
Abstract
A system for increasing gaming machine participation includes a matching feature. A player'"'"'s initial investment is matched such that a player may attempt to recoup his initial losses with house money. The system can be implemented via a system of networked gaming machines, via individual gaming machines or manually. Regardless of the method of implementation, players are afforded a doubling of their initial investment. For example, if a player loses an initial investment of $100.00 he will given a matching investment (e.g. $100.00) by a participating gaming establishment. Should the player lose the matching investment, he walks away having realized a total loss of $100.00. Should the player accumulate winnings above the matching investment of $100.00, he retains the winnings and returns the matched investment. The matching credits can be awarded immediately upon receipt of the initial investment or may be awarded once the initial investment has been lost.
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Citations
48 Claims
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1. A method of playing an electronic gaming machine comprising:
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a. providing means for said gaming machine to accept and record an amount of an initial investment by a player;
b. should said player lose the initial investment by playing said gaming machine, providing credits, for play only, to the player in an amount matching the initial investment; and
c. providing means for said player to retain any winnings, in excess of the initial number of matching credits, earned by playing the gaming machine with said matching credits. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A manually conducted match play promotion used in conjunction with gaming machines wherein a player notifies personnel of a gaming machine operator of said player'"'"'s desire to participate in said match play promotion comprising:
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a. said player placing an initial investment into said gaming machine;
b. should said player lose the initial investment playing said gaming machine, said personnel of the gaming machine operator causing said gaming machine to be credited in an amount matching said initial investment, said matching credits being limited to play; and
c. providing means for said player, at termination of play, to retain all winnings less the number of initially matched credits. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method of playing an electronic gaming machine over a network of gaming machines, said network having at least a central computer, including a processing unit and means for communicating with said gaming machines, comprising:
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a. providing means for said gaming machine to accept and record an amount of an initial investment by a player;
b. should said player lose the initial investment by playing said gaming machine, providing credits, for play only, to the player in an amount matching the initial investment; and
c. providing means for said player to retain any winnings, in excess of the initial number of matching credits, earned by playing the gaming machine using said matching credits. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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24. A method of playing an electronic gaming machine comprising:
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a. providing means for said gaming machine to accept and record an amount of an initial investment by a player;
b. means for said machine to match with credits said investment thereby doubling said player'"'"'s initial investment; and
c. providing means for said player to retain any amounts, in excess of the initial number of matching credits, earned by playing the gaming machine using a combination of the initial investment and the matching credits. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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31. An electronic gaming machine comprising:
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a. means for accepting and recording an amount of an initial investment by a player;
b. means for providing credits, for play only, to the player in an amount matching the initial investment, said credits provided in response to said player losing the initial investment by playing said gaming machine; and
c. means for awarding said player any winnings, in excess of the initial number of matching credits, earned by playing the gaming machine with said matching credits. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38)
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39. A method of playing an electronic gaming machine comprising:
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a. providing means for said gaming machine to accept and record an amount of an initial investment by a player;
b. should said player lose the initial investment by playing said gaming machine, providing credits, for play only, to the player in an amount proportional to the initial investment; and
c. providing means for said player to retain any winnings, in excess of the initial number of provided proportional credits, earned by playing the gaming machine with said proportional credits. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46)
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47. A method of playing an electronic gaming machine over a network of gaming machines, said network having at least a central computer, including a processing unit and means for communicating with said gaming machines, comprising:
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a. providing means for said central computer to determine a first number of earned points by a player'"'"'s play of an initial investment; and
b. should said player lose the initial investment by playing said gaming machine, providing a second number of points to the player in an amount matching the first number of earned points. - View Dependent Claims (48)
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Specification