Method of playing a multi-player dice game
First Claim
1. A method of playing a multi-player game comprising:
- presenting an individual game having a plurality of rounds, each round comprising the steps of;
(a) displaying a plurality of indicia;
(b) permitting said player to hold none, one or more of said set of indicia and replace indicia which are not held a predetermined maximum number of times to generate a hand of indicia;
(c) determining a score for said round based upon said hand of indicia received for said round;
(d) repeating steps (a)-(c) until said plurality of rounds are completed;
determining a score for said game, said score comprising the sum of said scores of said rounds;
determining if said score for said game exceeds a predetermined threshold;
ending said game if said score does not exceed said threshold;
permitting said player to play bonus game comprising the play of another of said individual games if said score exceeds said threshold, said score for said bonus game comprising a bonus game score;
providing a jackpot amount;
determining a pool of one or more players entitled to participate in said jackpot amount based upon the bonus game scores of said players; and
awarding said one or more players of said pool at least a portion of said jackpot amount.
2 Assignments
0 Petitions
Accused Products
Abstract
A multi-player game includes both individual and bonus game aspects. Players play individual games for a score. In one embodiment, game scores comprise an aggregate of scores from individual rounds of play in which indicia are displayed, held and replaced in an attempt to obtain the maximum number of matching indicia. If a player achieves a sufficiently high score, the player is permitted to play the game in a bonus round for a bonus score. A pool of players is determined from the bonus scores of players who play during a predetermined interval of time. A jackpot is awarded to one or more of the players of the pool based upon their bonus scores, such as the players with the highest bonus scores. In one embodiment, players use portable devices such as cellular phones to play the game and the jackpot is funded from charges associated with air time.
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Citations
15 Claims
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1. A method of playing a multi-player game comprising:
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presenting an individual game having a plurality of rounds, each round comprising the steps of;
(a) displaying a plurality of indicia;
(b) permitting said player to hold none, one or more of said set of indicia and replace indicia which are not held a predetermined maximum number of times to generate a hand of indicia;
(c) determining a score for said round based upon said hand of indicia received for said round;
(d) repeating steps (a)-(c) until said plurality of rounds are completed;
determining a score for said game, said score comprising the sum of said scores of said rounds;
determining if said score for said game exceeds a predetermined threshold;
ending said game if said score does not exceed said threshold;
permitting said player to play bonus game comprising the play of another of said individual games if said score exceeds said threshold, said score for said bonus game comprising a bonus game score;
providing a jackpot amount;
determining a pool of one or more players entitled to participate in said jackpot amount based upon the bonus game scores of said players; and
awarding said one or more players of said pool at least a portion of said jackpot amount. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of playing a multi-player game having a base game feature and a bonus game feature comprising:
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presenting an individual game to a player, said individual game having a plurality of rounds, each round comprising the steps of;
(a) displaying a plurality of indicia representing the sides of dice;
(b) permitting said player to hold none, one or more of said set of indicia and replace indicia which are not held a predetermined maximum number of times to generate a hand of indicia;
(d) determining a score for said hand of indicia;
(e) generating a multiplier;
(f) determining a score for said round by multiplying said multiplier times said score for said hand of indicia;
(g) awarding winnings to said player based upon said hand of indicia; and
(h) repeating steps (a)-(g) until said plurality of rounds are completed;
determining a score for said game, said score comprising the sum of said scores of said rounds;
determining if said score for said game exceeds a predetermined threshold;
ending said game if said score does not exceed said threshold; and
permitting said player to participate in a bonus game if said score exceeds said threshold, said bonus game comprising the steps of;
permitting said player to another individual game, said score of said game comprising a bonus score;
providing a jackpot amount;
determining a pool of one or more players entitled to participate in said jackpot amount based upon the bonus game scores of said players received during a predetermined interval of time; and
awarding said one or more players of said pool at least a portion of said jackpot amount. - View Dependent Claims (10, 11, 12)
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13. A method of presenting a game to a player comprising the steps of:
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establishing a communication link between a player game device and a game server, at least a portion of said communication link comprising a wireless communication link;
generating game information at said server;
transmitting said game information from said game server to said player game device via said communication link; and
transmitting player input information associated with the play of said game from said player game device to said game server;
charging said player for use of said communication link;
funding awards for winning outcomes of said game from at least part of said charges to said player.
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14. A method of presenting a game to a player comprising the steps of:
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establishing a communication link between a game device at which said game is presented to said player and a game server;
generating game information at said server;
transmitting said game information from said game server to said player game device via said communication link;
transmitting player input information associated with the play of said game from said player game device to said game server;
charging said player a fee for playing said game, said fee based upon a length of time associated with said game play; and
funding awards for winning outcomes of said game from at least part of said fee. - View Dependent Claims (15)
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Specification