Wireless probability ticket method and apparatus
First Claim
1. A wireless probability ticket, comprising a wireless device that initializes a transaction;
- a wireless carrier that connects to the wireless device and carries the transaction; and
a gaming transaction server connected to the carrier, wherein the gaming transaction server verifies and decrypts messages, identifies users of the wireless device, and sends a two layered message, the two layered message having a first layer and a predetermined second layer, wherein the gaming transaction server sends the first layer of the two layered message to the wireless device, thereby permitting the user of the wireless device to make a selection of at least one choice from the first layer, wherein the user selection is then sent to the gaming transaction server, and the gaming transaction server logs and tracks the choices received from the wireless device and further decrypts the second layer of the two layered message and then sends the second layer to the wireless device, wherein the wireless device further decrypts the second layer and then the wireless device reveals the subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message.
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Accused Products
Abstract
This invention is wireless probability ticket that comprises a wireless device that initializes a transaction, a wireless carrier that connects to the wireless device and carries the transaction and a gaming transaction server connected to the carrier, wherein the gaming transaction server verifies and decrypts messages, identifies users of the wireless device, and sends a two layered message, the two layered message having a first layer and a predetermined second layer, wherein the gaming transaction server sends the first layer of the two layered message to the wireless device, thereby permitting the user of the wireless device to make a selection of at least one choice from the first layer, wherein the user selection is then sent to the gaming transaction server, and the gaming transaction server logs and tracks the choices received from the wireless device and further decrypts the second layer of the two layered message and then sends the second layer to the wireless device, wherein the wireless device further decrypts the second layer and then the wireless device reveals the subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message. The invention has various derivations of the above embodiment.
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Citations
48 Claims
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1. A wireless probability ticket, comprising
a wireless device that initializes a transaction; -
a wireless carrier that connects to the wireless device and carries the transaction; and
a gaming transaction server connected to the carrier, wherein the gaming transaction server verifies and decrypts messages, identifies users of the wireless device, and sends a two layered message, the two layered message having a first layer and a predetermined second layer, wherein the gaming transaction server sends the first layer of the two layered message to the wireless device, thereby permitting the user of the wireless device to make a selection of at least one choice from the first layer, wherein the user selection is then sent to the gaming transaction server, and the gaming transaction server logs and tracks the choices received from the wireless device and further decrypts the second layer of the two layered message and then sends the second layer to the wireless device, wherein the wireless device further decrypts the second layer and then the wireless device reveals the subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A wireless probability ticket, comprising
a wireless device that initializes a transaction; -
a wireless carrier that connects to the wireless device and carries the transaction;
a transaction server connected to the carrier, wherein the transaction server verifies and decrypts messages and further identifies a user of the wireless device; and
a gaming server that sends a two layered message, having a first layer and a predetermined second layer, to the transaction server, wherein the transaction server further sends the first layer of the two layered message to the wireless device, thereby permitting the user of the wireless device to make a selection of at least one choice from the first layer, wherein the user selection is then sent to the transaction server, and the transaction server logs and tracks the choices received from the wireless device and further decrypts the second layer of the two layered message and then sends the second layer to the wireless device, wherein the wireless device further decrypts the second layer and then the wireless device reveals a subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A wireless probability ticket, comprising:
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a wireless device that initiates a transaction;
a wireless carrier that connects to the wireless device and carries the transaction; and
a gaming transaction server connected to the carrier, wherein the gaming transaction server verifies and decrypts messages, identifies users of the wireless device, and sends a two layered message, the two layered message having a first layer and a predetermined second layer, to the wireless device and the wireless device decrypts only the first layer of the two layered message, the user of the wireless device then makes a selection of at least one choice from the first layer, wherein the user'"'"'s selections are further sent to the gaming transaction server, and the gaming transaction server logs and tracks the choices received from the wireless device and then sends the wireless device a key to decrypt the second layer of the two layered message, wherein the wireless device further decrypts the second layer and then the wireless device reveals a subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A wireless probability ticket, comprising:
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a wireless device that initiates a transaction;
a wireless carrier that connects to the wireless device and carries the transaction;
a transaction server connected to the carrier that verifies and decrypts messages received and identifies a user of the wireless device; and
a gaming server that sends a two layered message, the two layered message having a first layer and a predetermined second layer, to the transaction server, wherein the transaction server further sends the two layered message to the wireless device and the wireless device decrypts only the first layer of the two layered message, the user of the wireless device then makes a selection of at least one choice from the first layer, wherein the user'"'"'s selections are further sent to the transaction server, and the transaction server logs and tracks the choices received from the wireless device and then sends the wireless device a key to decrypt the second layer of the two layered message, and the wireless device further decrypts the second layer and then reveals a subset of the predetermined second layer that corresponds to the subset chosen from the first layer of the two layered message. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32)
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33. A wireless probability ticket, comprising
a wireless device that is downloaded with a program that holds a two layered transaction that can be monitored over a wireless network, wherein the two layered transaction comprises of a first layer and a predetermined second layer, in which a user of the wireless device first chooses at least one choice from a subset of the first layer and then instructs the wireless device to reveal the predetermined second layer; -
a wireless carrier that connects to the wireless device and carries the results of the two layered transaction; and
a transaction server connected to the wireless carrier, the transaction server monitors the programs within the wireless device, loads and updates the programs within the wireless device, verifies and decrypts messages, assigns serial numbers to each transaction, logs and tracks the results of each transaction, and identifies users of the wireless device. - View Dependent Claims (34, 35, 36, 37, 38)
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39. A method for gaming with a wireless probability ticket comprises:
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choosing at least one choice from a wireless device that is preloaded with a program that holds a two layered transaction that can be monitored over a wireless network, wherein the two layered transaction comprises of a first layer and a predetermined second layer;
instructing the wireless device to reveal the predetermined second layer;
sending the result of the two layered transaction over a wireless network to a gaming transaction server; and
logging the results of the transaction on a gaming transaction server that monitors the program, loads and updates the program, verifies and decrypts messages, assigns serial numbers to each transaction, logs and tracks the results of each transaction, and identifies users of the wireless device. - View Dependent Claims (40, 41)
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42. A method for gaming with a wireless probability ticket comprises:
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initializing a transaction on a wireless device;
sending a first layer of a two layered message, wherein the two layered message has a first layer and a predetermined second layer message, from a gaming transaction server to the wireless device;
choosing at least one choice from the first layer on the wireless device;
then sending the choice(s) back to the gaming transaction server;
then recording the choices made by the user on the gaming transaction server; and
lastly, sending a key from the gaming transaction server to the wireless device that would decrypt the predetermined second layer. - View Dependent Claims (43, 44)
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46. A method for gaming with a wireless probability ticket comprises:
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initializing a transaction on a wireless device;
sending the first layer of a two layered message, wherein the two layered message has a first layer and a predetermined second layer message, from a gaming transaction server to the wireless device;
choosing at least one choice from the first layer on the wireless device;
then sending the choice back to the gaming transaction server;
repeating the above step as many times as required by the first layer instruction;
then sending the predetermined second layer to the wireless device; and
receiving a subset of the predetermined second layer that corresponds to the choices made from the first layer. - View Dependent Claims (45, 47, 48)
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Specification