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Force frames in animation

  • US 20040036711A1
  • Filed: 08/23/2002
  • Published: 02/26/2004
  • Est. Priority Date: 08/23/2002
  • Status: Abandoned Application
First Claim
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1. A method of changing the computer representation of an object through time, responsive to a vector applied to the object, comprising:

  • a) Assigning a vector response characteristic to the object;

    b) Determining the current computer representation of the object;

    c) Determining the direction and magnitude of the vector; and

    d) Changing the computer representation of the object according to the vector response characteristic, the current computer representation, and the direction and magnitude of the vector.

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