Gaming system emulating a set top box
First Claim
1. A gaming console for use as a gaming client, the gaming console connected to a broadband access network and comprising:
- at least a volatile storage medium for having stored therein client instruction data relating to a gaming client and game instruction data relating to a current game in execution;
at least an external storage medium reading circuit for sensing data from an external storage medium and for storing the received data in the at least a volatile storage medium;
at least a processor in communication with the at least a volatile storage medium, the processor for retrieving game instruction data therefrom for executing a game on the gaming console, and for retrieving client instruction data therefrom for executing a gaming client function on the gaming console; and
a transceiver for establishing a connection between the gaming console and the broadband access network, the connection for being controlled by the at least a processor in execution of the client instruction data;
wherein when set-top client instruction data and set-top application instruction data are stored in the at least a storage medium and are executed on the at least a processor, the gaming console emulates a set-top box for use in displaying video information extracted from digital television signals.
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Accused Products
Abstract
A gaming system is disclosed. The gaming system includes a gaming console, which comprises a processor and a storage medium, and is in connection with a network, a monitor and a sound system, the method. First instruction data are received from an external storage medium read by the gaming console. These instruction data and include one of set-top instruction data for receiving and decoding digital broadcast data and set-top applications when executed on the gaming console, and communication data for use in retrieving via the network the set-top instruction data for receiving and decoding digital broadcast data and set-top applications when executed on the gaming console. The set-top instruction data are executed on the gaming console, and encoded digital broadcast data is received via the network. The received, encoded digital broadcast data are decoded and displayed on the monitor and on the sound system. The gaming system is therefore functioning as a set-top box.
109 Citations
20 Claims
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1. A gaming console for use as a gaming client, the gaming console connected to a broadband access network and comprising:
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at least a volatile storage medium for having stored therein client instruction data relating to a gaming client and game instruction data relating to a current game in execution;
at least an external storage medium reading circuit for sensing data from an external storage medium and for storing the received data in the at least a volatile storage medium;
at least a processor in communication with the at least a volatile storage medium, the processor for retrieving game instruction data therefrom for executing a game on the gaming console, and for retrieving client instruction data therefrom for executing a gaming client function on the gaming console; and
a transceiver for establishing a connection between the gaming console and the broadband access network, the connection for being controlled by the at least a processor in execution of the client instruction data;
wherein when set-top client instruction data and set-top application instruction data are stored in the at least a storage medium and are executed on the at least a processor, the gaming console emulates a set-top box for use in displaying video information extracted from digital television signals. - View Dependent Claims (2, 3, 4)
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5. A method for emulating a set-top box on a gaming console, the gaming console comprising at least a processor and at least a storage medium, and being in connection with at least a network, a monitor and a sound system, the method comprising the steps of:
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receiving first instruction data from an external storage medium read by the gaming console and including one of set-top instruction data for receiving and decoding digital broadcast data when executed on the gaming console and communication data for use in retrieving via the network the set-top instruction data for receiving and decoding digital broadcast data when executed on the gaming console;
executing the set-top instruction data on the gaming console;
receiving encoded digital broadcast data via the network;
decoding the received, encoded digital broadcast data; and
displaying the decoded digital broadcast data on the monitor and on the sound system. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification