Prize assignment method and program product for bingo-type games
First Claim
1. A method for developing a desired prize distribution for a bingo-type game, the desired prize distribution comprising a number of different prize levels, each prize level being associated with a desired probability of winning that particular prize, the method including the steps of:
- (a) defining a number of target patterns achievable in the game; and
(b) associating a different pattern set with each different one of the prize levels in the desired prize distribution, each respective pattern set including at least one target pattern and at least one pattern set including more than one target pattern, (c) wherein each target pattern is included in no more than one pattern set, and (d) wherein the probability of achieving any target pattern included in a respective pattern set comprises a value approximating the desired probability of the respective prize level with which the respective pattern set is associated.
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Accused Products
Abstract
A pattern probability (302) is determined for each of a number of target patterns (301) achievable in a bingo-type game. Each pattern probability (302) comprises a probability of achieving the respective target pattern (301) in the bingo-type game. Different pattern sets are then associated with each different prize level in a desired prize distribution. The target patterns (301) and their respective pattern probabilities (302) are assigned or mapped to the different pattern sets so that the probability of achieving any target pattern included in a pattern set comprises a value approximating the desired probability of the prize level with which the pattern set is associated.
124 Citations
19 Claims
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1. A method for developing a desired prize distribution for a bingo-type game, the desired prize distribution comprising a number of different prize levels, each prize level being associated with a desired probability of winning that particular prize, the method including the steps of:
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(a) defining a number of target patterns achievable in the game; and
(b) associating a different pattern set with each different one of the prize levels in the desired prize distribution, each respective pattern set including at least one target pattern and at least one pattern set including more than one target pattern, (c) wherein each target pattern is included in no more than one pattern set, and (d) wherein the probability of achieving any target pattern included in a respective pattern set comprises a value approximating the desired probability of the respective prize level with which the respective pattern set is associated. - View Dependent Claims (2, 3, 4, 5)
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6. A method for developing a desired prize distribution in a gaming system utilizing pattern matching with selected designations to determine the outcome of a game play, the desired prize distribution comprising a number of prize levels and for each prize level a desired probability of winning at that particular prize level, the method including the steps of:
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(a) defining a number of target patterns achievable in the gaming system;
(b) associating a respective pattern set with each different one of the prize levels in the desired prize level distribution; and
(c) mapping at least one target pattern to each respective pattern set and mapping more than one target pattern to at least one respective pattern set, (d) wherein each respective target pattern is mapped to no more than one pattern set, and (e) wherein the probability of achieving any target pattern included in a respective pattern set comprises a value approximating the desired probability of the respective prize level with which the respective pattern set is associated. - View Dependent Claims (7, 8, 9, 10)
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11. A method of assigning prizes from a desired prize distribution to patterns in a bingo-type gaming system, the desired prize distribution comprising a number of different prize levels, each prize level being associated with a desired probability of winning a prize associated with that particular prize level, the method comprising the steps of:
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(a) defining a number of target patterns achievable in the gaming system;
(b) associating a pattern set with one of the prize levels in the desired prize level distribution, the pattern set including more than one target pattern, wherein the probability of achieving any target pattern included in the pattern set comprises a value approximating the desired probability of the respective prize level with which the pattern set is associated; and
(c) when a player achieves a respective target pattern which has been included in the pattern set, awarding that player the prize level associated with the pattern set. - View Dependent Claims (12, 13, 14)
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15. A program product for developing a desired prize distribution in a gaming system utilizing pattern matching with selected designations to determine the outcome of a game play, the desired prize distribution comprising a number of prize levels and for each prize level a desired probability of winning at that particular prize level, the program product being stored on a computer readable medium and including:
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(a) pattern set defining program code for associating a respective pattern set with each different one of the prize levels in the desired prize level distribution; and
(b) pattern mapping program code for mapping at least one target pattern to each respective pattern set and mapping more than one target pattern to at least one respective pattern set, wherein each respective target pattern is mapped to no more than one pattern set, and wherein the probability of achieving any target pattern included in a respective pattern set comprises a value approximating the desired probability of the respective prize level with which the respective pattern set is associated. - View Dependent Claims (16, 17)
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18. A program product for assigning prizes from a desired prize distribution to patterns in a bingo-type gaming system, the desired prize distribution comprising a number of different prize levels, each prize level being associated with a desired probability of winning a prize associated with that particular prize level, each prize level also being associated with a respective pattern set with at least one pattern set including more than one target pattern, the program product comprising:
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(a) pattern search program code for searching for a target pattern achieved in a game to determine a respective prize level with which the achieved target pattern is associated; and
(b) prize assignment program code for assigning the determined prize level to a player in the gaming system who achieved the target pattern. - View Dependent Claims (19)
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Specification