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Video game characters having evolving traits

  • US 20040053690A1
  • Filed: 08/29/2003
  • Published: 03/18/2004
  • Est. Priority Date: 12/26/2000
  • Status: Active Grant
First Claim
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1. A video game character for use in a video game, said video game character comprising:

  • a computer-simulated genetic (“

    digenetic”

    ) structure comprising a plurality of digenetic components;

    a number of computer-simulated performance capabilities, each prescribed by a number of said digenetic components, said performance capabilities contributing to activity results for said video game, each of said digenetic components determining any number of said performance capabilities, and at least one of said digenetic components determining a plurality of said performance capabilities; and

    a number of computer-simulated cognitive characteristics, each prescribed by a number of said digenetic components, said cognitive characteristics contributing to activity results for said video game, each of said digenetic components determining any number of said cognitive characteristics, and at least one of said digenetic components determining a plurality of said cognitive characteristics.

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