System and method for flexibly implementing a wireless gaming network
First Claim
1. A system for implementing an electronic gaming network of compatible portable units, comprising:
- game applications coupled to each of said compatible portable units, said game applications being operable in a server mode and in a client mode for conducting a gaming event;
one or more client units from said compatible remote units, said one or more client units being configured to utilize corresponding ones of said game applications in said client mode to participate in said gaming event; and
a server unit from said compatible remote units, said server unit being configured to utilize one of said game applications in said server mode for managing said gaming event, said server unit utilizing a security module for separately controlling access by said one or more client units to said gaming event.
1 Assignment
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Accused Products
Abstract
A system and method for flexibly implementing a wireless gaming network of compatible portable units may include individual game applications that allow each respective portable unit to function in either a server mode as a server unit that manages a particular gaming event, or in a client mode as a client unit that participates in the gaming event. The compatible portable units may include one or more client units configured to utilize corresponding game applications in the client mode to participate in the gaming event. The compatible portable units may also include a selectable server unit configured to utilize a game application in the server mode for managing the gaming event. The server unit may also include a security module that separately controls access by the various client units for participating in the gaming event.
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Citations
42 Claims
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1. A system for implementing an electronic gaming network of compatible portable units, comprising:
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game applications coupled to each of said compatible portable units, said game applications being operable in a server mode and in a client mode for conducting a gaming event;
one or more client units from said compatible remote units, said one or more client units being configured to utilize corresponding ones of said game applications in said client mode to participate in said gaming event; and
a server unit from said compatible remote units, said server unit being configured to utilize one of said game applications in said server mode for managing said gaming event, said server unit utilizing a security module for separately controlling access by said one or more client units to said gaming event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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- 8. The system of claim 8 wherein a portable unit configuration procedure is performed by system users of said compatible portable units to setup said server mode for controlling said gaming event, and to setup said client mode for participating in said gaming event.
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21. A method for implementing an electronic gaming network of compatible portable units, comprising the steps of:
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providing game applications to each of said compatible portable units, said game applications functioning in one of a server mode and a client mode for conducting a gaming event;
utilizing one or more client units from said compatible remote units to execute corresponding ones of said game applications in said client mode for participating in said gaming event; and
utilizing a server unit from said compatible remote units to execute one of said game applications in said server mode for managing said gaming event, said server unit including a security module for separately controlling access by said one or more client units to said gaming event. - View Dependent Claims (22, 23, 24, 25, 26, 27, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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- 28. The method of claim 28 wherein a portable unit configuration procedure is performed by system users of said compatible portable units to setup said server mode for controlling said gaming event, and to setup said client mode for participating in said gaming event.
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41. A computer-readable medium comprising program instructions for implementing an electronic gaming network of compatible portable units by performing the steps of:
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providing game applications to each of said compatible portable units, said game applications functioning in one of a server mode and a client mode for conducting a gaming event;
utilizing one or more client units from said compatible remote units to execute corresponding ones of said game applications in said client mode for participating in said gaming event; and
utilizing a server unit from said compatible remote units to execute one of said game applications in said server mode for managing said gaming event, said server unit including a security module for separately controlling access by said one or more client units to said gaming event.
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42. A system for implementing an electronic gaming network of compatible portable units, comprising:
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means for operating said compatible portable units in one of a server mode and a client mode for conducting a gaming event;
means for utilizing said means for operating in said client mode for participating in said gaming event; and
means for executing said means for operating in said server mode for managing said gaming event, said means for executing periodically using a security module for controlling access to said gaming event by said means for utilizing.
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Specification