Interactive quest game
First Claim
1. A method game play wherein play participants participate in a computer driven game within a physical play space or play structure and wherein successful completion of the game requires play participants to search and locate one or more physical or virtual quest objects distributed throughout the play space or play structure and to obtain and use the quest objects to solve problems or puzzles and thereby interact electronically with the computer driven gaming system.
6 Assignments
0 Petitions
Accused Products
Abstract
A gaming system and method of game play is provided wherein the gaming is earned out within a themed physical play space comprising an existing or specially configured entertainment facility or play structure. The game utilizes electronically identifiable objects, such as colored balls, shaped objects, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game experience. Play participants are challenged to work and cooperate with other play participants to find identified objects, clues or other information and to use the objects, clues or information to solve various puzzles or problems that present encumbrances inhibiting players'"'"' advancement in the game. Optionally, each play participant possesses a unique RFID band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team. The game in accordance with the invention provides the intellectual challenge and excitement of a computer adventure game, but with tangible interactives, physical challenges, and social interaction.
242 Citations
3 Claims
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1. A method game play wherein play participants participate in a computer driven game within a physical play space or play structure and wherein successful completion of the game requires play participants to search and locate one or more physical or virtual quest objects distributed throughout the play space or play structure and to obtain and use the quest objects to solve problems or puzzles and thereby interact electronically with the computer driven gaming system.
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2. A method and system of interactive game play, including a plurality of electronically identifiable play objects and one or more consoles or stations adapted to identify said play objects electronically, whereby play participants are challenged to find and use identified objects with identified consoles.
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3. A modified computer game carried out by one or more play participants within a themed play space using a computer interface comprising wireless RFID tags worn by play participants and electronically identifiable play objects.
Specification