Interactive gaming apparel for interactive gaming
First Claim
1. A method of providing an article of wear for use with an interactive computer game, comprising:
- analyzing the interactive game to determine at least one type of tracking mark recognized by the interactive game;
producing an article of wear displaying one or more tracking marks of the type determined from analyzing the interactive game.
1 Assignment
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Accused Products
Abstract
Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
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Citations
44 Claims
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1. A method of providing an article of wear for use with an interactive computer game, comprising:
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analyzing the interactive game to determine at least one type of tracking mark recognized by the interactive game;
producing an article of wear displaying one or more tracking marks of the type determined from analyzing the interactive game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing an interactive computer game, comprising:
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donning an article of wear, the article of wear displaying one or more tracking marks that can be recognized by the interactive game; and
playing the interactive game by wearing the article of wear so that the interactive game recognizes at least one of the one or more tracking marks displayed by the article of wear. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of providing an interactive gaming experience, comprising:
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recognizing a position of a tracking mark displayed on an article of wear at a first location;
recognizing a position of the tracking mark displayed on the article of wear at a second location; and
displaying a game action in response to a change in position of the tracking mark from the first location to the second location. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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30. A piece of apparel for use with an interactive computer game, comprising:
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an article of wear; and
at least one tracking mark displayed on the article of wear, the at least one tracking mark being positioned so as to be recognizable by an interactive computer game. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. An interactive game, comprising:
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a camera for imaging a tracking mark formed of retroreflective material within a playing area;
a image processor for tracking changes in a position of the tracking mark using images obtained from the camera; and
a light positioned within an observation angle of the camera. - View Dependent Claims (43, 44)
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Specification