Identifying message senders
First Claim
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1. A method of communicating between two gaming devices on a gaming machine network, the method comprising:
- sending a request for a first identifier value from a first gaming device to a second gaming device, the first gaming device having message contents to be sent to the second gaming device;
receiving the first identifier value from the second gaming device;
generating a verification signature at the first gaming device using a valuation of the message contents and the first identifier value; and
sending the message contents and the verification signature from the first gaming device to the second gaming device.
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Abstract
A disclosed gaming network provides a method and system for identifying message senders through use of a communication protocol that includes a message field containing message contents and a verification field containing a verification signature. The verification signature is calculated by a message sender utilizing a valuation of the message contents and an identifier value provided by the message receiver.
191 Citations
47 Claims
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1. A method of communicating between two gaming devices on a gaming machine network, the method comprising:
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sending a request for a first identifier value from a first gaming device to a second gaming device, the first gaming device having message contents to be sent to the second gaming device;
receiving the first identifier value from the second gaming device;
generating a verification signature at the first gaming device using a valuation of the message contents and the first identifier value; and
sending the message contents and the verification signature from the first gaming device to the second gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method of communicating between two gaming devices on a gaming machine network, the method comprising:
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receiving a request at the first gaming device from a second gaming device for a first identifier value wherein the first gaming device has message contents to be sent to the second gaming device;
generating a first identifier value;
sending the first identifier value to the second gaming device;
receiving a first message comprising the message contents and a verification signature from the second gaming device;
generating a second verification signature using the message contents and the stored first identifier value; and
determining whether the second verification signature is equal to the verification signature, and if equal, accepting the first message for further processing by the gaming machine. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A gaming machine network comprising:
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at least one host server, the host server including verification software that enables the host server to obtain an identifier value from a gaming machine, and in response to obtaining the identifier value, enables the host server to generate a message according to a protocol that permits the gaming machine to identify a sender of the message;
a plurality of gaming machines, each gaming machine comprising;
a master gaming controller configured to control one or more games of chance played on the gaming machine, a memory configured to store a plurality of verification software elements that allow the gaming machine to identify the sender of a message on the gaming machine network; and
a network allowing communication between the host server and the plurality of gaming machines. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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Specification