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Modeling object interactions and facial expressions

  • US 20040095352A1
  • Filed: 10/06/2003
  • Published: 05/20/2004
  • Est. Priority Date: 11/27/2000
  • Status: Active Grant
First Claim
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1. A method of context based skeletal tree generation for use in animation and simulation of object interactions, said method comprising the steps of preprocessing graphic objects, segmenting processed graphic objects into a plurality of contexts at surface slope and curvature discontinuities, generating control points to represent said contexts, building a volumetric skeletal representation from said control points, and wherein said volumetric skeletal representation is manipulated to facilitate animation and simulation of object interactions.

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