System and method for modeling a spheroid world database
First Claim
1. A method for modeling a world database that is a spheroid in a computer graphics simulation system, comprising the steps of:
- modeling the world database using a plurality of geodetic terrain gridposts;
creating a triangulated network mesh based on the geodetic terrain gridposts in real-time as a function of eye position and the triangulated network mesh is stored in geodetic coordinates;
rendering the triangulated network mesh using geometry formed by the triangulated network mesh.
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Abstract
A system and method is provided for modeling a world database that is a spheroid in a computer graphics simulation system. The method includes the operation of modeling the world database using a plurality of geodetic terrain gridposts. A further operation is creating a triangulated network mesh based on the geodetic terrain gridposts in real-time as a function of eye position. In addition, the triangulated network mesh is stored in geodetic coordinates. The triangulated network mesh is then rendered using geometry formed by the triangulated network mesh.
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Citations
39 Claims
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1. A method for modeling a world database that is a spheroid in a computer graphics simulation system, comprising the steps of:
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modeling the world database using a plurality of geodetic terrain gridposts;
creating a triangulated network mesh based on the geodetic terrain gridposts in real-time as a function of eye position and the triangulated network mesh is stored in geodetic coordinates;
rendering the triangulated network mesh using geometry formed by the triangulated network mesh. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for modeling a world database that is spheroid in a computer graphics simulation system, comprising:
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a world database modeled with geodetic terrain gridposts; and
a triangulated network mesh that is created in real-time using the geodetic grid posts to form a renderable landscape geometry. - View Dependent Claims (10)
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11. A system for modeling a world database that is a spheroid in a computer graphics simulation system, comprising:
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a world database modeled with geodetic terrain gridposts;
a triangulated network mesh created from the geodetic terrain gridposts;
a localizing conversion module configured for converting the triangulated network to relative localized geodetic coordinates in real-time. - View Dependent Claims (12, 13, 14, 15)
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16. A method for modeling a world database that is spheroid in a computer graphics simulation system, comprising the steps of:
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modeling the world database using geodetic terrain gridposts;
creating a triangulated network mesh from the geodetic terrain gridposts;
converting the triangulated network mesh to localized relative geodetic coordinates in real-time; and
converting the localized relative geodetic triangulated network mesh to Cartesian coordinates in real-time. - View Dependent Claims (17, 18, 19, 20)
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21. A system for modeling a world database that is a spheroid in a computer graphics simulation system, comprising:
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a world database modeled with geodetic terrain gridposts;
a triangulated network mesh created from the geodetic terrain gridposts;
a localizing conversion module configured for converting the triangulated network mesh to relative localized geodetic coordinates in real-time. - View Dependent Claims (22, 23, 24, 25)
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26. A method for modeling a world database that is a spheroid in a computer graphics simulation system, comprising the steps of:
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modeling the world database using a plurality of geodetic terrain gridposts;
creating a triangulated network mesh based on the geodetic terrain gridposts;
storing the triangulated network in geodetic coordinates;
storing the feature models in Cartesian coordinates;
attaching feature models to the triangulated network for the world database at geodetic coordinates; and
rendering the triangulated network and the attached feature models on top of geometry formed by the triangulated network. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A system for modeling a spheroid world database in a computer graphics simulation system, comprising:
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a world database modeled with geodetic terrain gridposts;
a triangulated network mesh using the geodetic gridposts and the triangulated network is stored in geodetic coordinates;
feature models that are connected to the world database at geodetic coordinates and stored in Cartesian coordinates.
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Specification