3-D reels and 3-D wheels in a gaming machine
First Claim
1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of generating a game of chance, the method comprising:
- receiving a wager for the game of chance controlled by the master gaming controller on the gaming machine wherein the gaming machine is capable of receiving indicia of credit for the wager from an input device coupled to the gaming machine and outputting indicia of credit from an output device coupled to the gaming machine;
determining a game outcome for the game of chance by randomly selecting, one or more times, an index from a sequence of indices;
for each index selected, drawing a portion of the indices from the sequence of indices on one or more three-dimensional (3-D) objects in a 3-D gaming environment wherein the portion of indices includes the selected index;
rendering one or more two-dimensional (2-D) images derived from the one or more 3-D objects and the three-dimensional gaming environment as a game outcome presentation for the game of chance wherein information used to generate the one or more 3-D objects and the 3-D gaming environment is stored in the memory device on the gaming machine; and
displaying the one or more rendered 2-D images to the display device on the gaming machine wherein the 2-D images display the portion of the indices.
2 Assignments
0 Petitions
Accused Products
Abstract
A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.
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Citations
88 Claims
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1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of generating a game of chance, the method comprising:
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receiving a wager for the game of chance controlled by the master gaming controller on the gaming machine wherein the gaming machine is capable of receiving indicia of credit for the wager from an input device coupled to the gaming machine and outputting indicia of credit from an output device coupled to the gaming machine;
determining a game outcome for the game of chance by randomly selecting, one or more times, an index from a sequence of indices;
for each index selected, drawing a portion of the indices from the sequence of indices on one or more three-dimensional (3-D) objects in a 3-D gaming environment wherein the portion of indices includes the selected index;
rendering one or more two-dimensional (2-D) images derived from the one or more 3-D objects and the three-dimensional gaming environment as a game outcome presentation for the game of chance wherein information used to generate the one or more 3-D objects and the 3-D gaming environment is stored in the memory device on the gaming machine; and
displaying the one or more rendered 2-D images to the display device on the gaming machine wherein the 2-D images display the portion of the indices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 54, 55, 56, 57, 58, 59)
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39. In a gaming machine including a master gaming controller, a display device and a memory device, a method of generating a game of chance, the method comprising:
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receiving a wager for the game of chance controlled by the master gaming controller on the gaming machine wherein the gaming machine is capable of receiving indicia of credit for the wager from an input device coupled to the gaming machine and outputting indicia of credit from an output device coupled to the gaming machine;
determining randomly a final state on each of a plurality of virtual reel strips;
for each virtual reel strip, a) determining a sequence of symbols to display from the virtual reel strip wherein each of the sequence of symbols comprises at least one of i) a number of symbols prior to the final state on the virtual reel strip;
ii) a number of symbols after the final state on the virtual reel strip;
or iii) combinations thereof;
b) drawing the sequence of symbols over time on a surface defined in a 3-D gaming environment;
rendering a plurality of two-dimensional (2-D) images comprising the surfaces drawn with the symbols from the virtual reel strips as a game outcome presentation for the game of chance wherein information used to generate the surfaces and the 3-D gaming environment is stored in the memory device on the gaming machine; and
displaying the one or more rendered 2-D images to the display device on the gaming machine wherein the 2-D images display the sequence of symbols from each of the virtual reel strips. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 60, 61, 62, 63, 64, 65, 66)
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67. A virtual reel model for a 3-D gaming environment on a gaming machine wherein the gaming machine is capable of receiving indicia of credit for a wager for a game of chance from an input device coupled to the gaming machine and outputting indicia of credit from an output device coupled to the gaming machine,
said virtual reel model comprising: -
a geometry definition of a reel model for the 3-D gaming environment;
a first input parameter for specifying a total number of segments on the reel model wherein a symbol is drawn on each segment of the reel model in the 3-D gaming environment;
a second input parameter for specifying an index of a home segment on the reel model wherein the index of the home segment is used to specify a starting location for a first payline that the gaming machine is capable of drawing in the 3-D gaming environment; and
a third input parameter for specifying a number of visible segments wherein the visible segments are the number of segments above the home segment that are visible on a display screen on the gaming machine when 2-D images are rendered from the 3-D gaming environment comprising the reel model. - View Dependent Claims (68, 69, 70, 71)
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72. The virtual reel model of 67, further comprising:
a fifth input parameter for specifying a number of different types of symbols that are drawn on each symbol.
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73. The virtual reel model of 67, further comprising:
a plurality of motion parameters for specifying a movement of the reel model over time in the 3-D gaming environment.
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74. The virtual reel model 67, wherein the plurality of motion parameters are used to define one or more of a) a cock-up movement of the reel model in the 3-D gaming environment, b) a cock-down movement of the reel model in the 3-D gaming environment, c) a bounce-up movement of the reel model in the 3-D gaming environment, d) a bounce-down movement of the reel model in the 3-D gaming environment, e) a stop position of the reel model in the 3-D gaming environment, and f) a velocity as a function of time of the reel model in the 3-D gaming environment and g) a path of the reel model in the 3-D gaming environment as a function of time.
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75. A gaming machine comprising:
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a housing;
a master gaming controller designed or configured to control a game of chance played on the gaming machine mounted within the housing and to execute game logic;
an input device coupled to the housing capable of receiving indicia of credit for wagers on the game of chance;
an output device coupled to the housing capable of outputting indicia of credit from the gaming machine;
a memory device coupled to the housing for storing information used to generate a 3-D gaming environment comprising one or more virtual slot reels;
game logic executed on the gaming machine for rendering one or more two-dimensional images derived from the 3-D gaming environment; and
one or more display devices for displaying a game outcome presentation for the game of chance comprising said rendered one or more two-dimensional images. - View Dependent Claims (76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88)
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Specification