Computer-based learning system
First Claim
1. A computer interface of a computer-based learning system, comprising:
- (i) a meeting scene including one or more animated characters displayed on a monitor of a computer, the one or more animated characters rendered dynamically in real time by a physics system in response, at least in part, to data received from a micro-strategy system;
(ii) an opinion bar associated with each of the one or more animated characters enabling a system user to input data indicative of support or opposition for each respective animated character, such inputted data resulting in a gesture from a character representative of the system user that conforms with the inputted data and is utilized by the micro-strategy system and physics system so that the one or more animated characters are rendered dynamically in real time in conformance with the inputted data;
(iii) one or more idea windows displayed in the meeting scene, each idea window including an idea for consideration by the system user and the one or more animated characters, the position of each idea window indicative of a status of each respective idea;
(iv) an opinion bar associated with each of the one or more idea windows enabling the system user to input data indicative of support or opposition for each respective idea, such inputted data resulting in a gesture from the character representative of the system user that conforms with the inputted data and is utilized by the micro-strategy system and physics system so that the one or more animated characters are rendered dynamically in real time in conformance with the inputted data; and
(v) a progress bar associated with each of the one or more idea windows depicting the degree to which each idea is accepted by the user and the animated characters.
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Abstract
The present invention enables a user to develop his/her leadership skills by participating in virtual business meetings with animated characters. The animated characters are managers and/or employees who work for the user in a fictitious corporation. Utilizing real-time animation and an advanced artificial intelligence and physics system, the software program enables the user to introduce, support, and oppose ideas and characters during virtual meetings. The logic of the program is built around a novel three-to-one leadership methodology. The user may participate in a number of meetings—each meeting configured to build upon the prior meeting. The user'"'"'s progress is measured by metrics that graph various aspects of the user'"'"'s and the animated characters'"'"' activity during each meeting based upon the three-to-one leadership methodology and provide a story-line continuation based upon the outcome of each meeting.
66 Citations
23 Claims
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1. A computer interface of a computer-based learning system, comprising:
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(i) a meeting scene including one or more animated characters displayed on a monitor of a computer, the one or more animated characters rendered dynamically in real time by a physics system in response, at least in part, to data received from a micro-strategy system;
(ii) an opinion bar associated with each of the one or more animated characters enabling a system user to input data indicative of support or opposition for each respective animated character, such inputted data resulting in a gesture from a character representative of the system user that conforms with the inputted data and is utilized by the micro-strategy system and physics system so that the one or more animated characters are rendered dynamically in real time in conformance with the inputted data;
(iii) one or more idea windows displayed in the meeting scene, each idea window including an idea for consideration by the system user and the one or more animated characters, the position of each idea window indicative of a status of each respective idea;
(iv) an opinion bar associated with each of the one or more idea windows enabling the system user to input data indicative of support or opposition for each respective idea, such inputted data resulting in a gesture from the character representative of the system user that conforms with the inputted data and is utilized by the micro-strategy system and physics system so that the one or more animated characters are rendered dynamically in real time in conformance with the inputted data; and
(v) a progress bar associated with each of the one or more idea windows depicting the degree to which each idea is accepted by the user and the animated characters. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-based learning system, comprising:
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(i) a monitor displaying a meeting scene including one or more animated characters to a system user;
(ii) a database including data describing attributes of the one or more animated characters and the system user;
(iii) an input device for use by the system user to input data into the system to indicate support or opposition for an idea or animated character;
(iv) a micro-strategy system for receiving data from the database and determining the idea or character that each of the one or more animated characters supports or opposes; and
(v) a physics system for determining whether the system user or one of the one or more animated characters should actively act, wherein if the system user inputs data to the system then a character representing the system user actively acts and if the system user does not input data to the system then the physics system determines which of the one or more animated characters will actively act based in part on output received from the micro-strategy system. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for a system user to learn business and interpersonal skills using a computer-based learning system, comprising:
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(i) receiving an animated video image of a meeting scene including one or more animated characters that are driven by an artificial intelligence system to interact with each other and with the system user through verbal and physical gestures;
(ii) selecting an idea with an input device from an idea window that is superimposed on the video image, thereby making the idea active as input to the artificial intelligence engine;
(iii) selecting an opinion controller that is superimposed on the video image to interact with the one or more animated characters; and
(iv) receiving feedback in the form of verbal and physical gestures from at least one of the one or more animated characters. - View Dependent Claims (19, 20, 21, 22, 23)
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Specification