Distance based distributed online game server system
First Claim
1. A distance based distributed online game server system for providing online game of an imaginary game world with various characters by dividing the imaginary game world into a plurality of regions and managing online game based on the regions, the distance based distributed online game server system comprising:
- a session server for authenticating a player and providing information including region information and character information, wherein the character information has information of game character selected by the player;
a database server 102 for managing player information including account information of the player and character information and transmitting corresponding player information to the session server when the session server requests to have player information of a player;
a non-player character (NPC) server for managing data and processing scripts of non-player character by artificial intelligence, wherein the non-player character is a game character that are not selected by the player;
a game server for providing a game service to payers within a region assigned by the session server according to the region information and managing the game of region by dividing the region into cells; and
a real-time download server for provides a real-time downloading service to the player.
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Accused Products
Abstract
A distance based distributed online game server system is disclosed. The distance based distributed online game server system provides online game of an imaginary game world with various characters by dividing the imaginary game world into a plurality of regions and managing online game based on the regions. The distance based distributed online game server system includes a session server for providing information including region information; a database server 102 for managing player information and transmitting corresponding player information to the session server; a non-player character (NPC) server for managing data and processing scripts of non-player character by artificial intelligence; a game server for providing a game service to payers within a region assigned by the session server according to the region information and managing the game of region by dividing the region into cells; and a real-time download server for provides a real-time downloading service to the player.
55 Citations
6 Claims
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1. A distance based distributed online game server system for providing online game of an imaginary game world with various characters by dividing the imaginary game world into a plurality of regions and managing online game based on the regions, the distance based distributed online game server system comprising:
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a session server for authenticating a player and providing information including region information and character information, wherein the character information has information of game character selected by the player;
a database server 102 for managing player information including account information of the player and character information and transmitting corresponding player information to the session server when the session server requests to have player information of a player;
a non-player character (NPC) server for managing data and processing scripts of non-player character by artificial intelligence, wherein the non-player character is a game character that are not selected by the player;
a game server for providing a game service to payers within a region assigned by the session server according to the region information and managing the game of region by dividing the region into cells; and
a real-time download server for provides a real-time downloading service to the player. - View Dependent Claims (2, 3, 4, 5, 6)
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Specification