Peering system for gaming service providers
First Claim
1. A method for providing a distributed loosely coupled unified on-line gaming service system, the method comprising the steps of:
- connecting a plurality of gaming service customers and a central service provider through at least a broadband access network, connecting a plurality of gaming service providers and the central service provider through the at least a broadband access network;
establishing a connection between the plurality of gaming service customers and the plurality of gaming service providers through the central service provider; and
establishing multi-customer interactions between the plurality of gaming service customers through the central service provider;
wherein different gaming service costumers out of the plurality of gaming service customers are connected to different gaming service providers out of the plurality of gaming service providers.
1 Assignment
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Accused Products
Abstract
A distributed loosely coupled unified on-line gaming system comprises a central service provider, gaming service customers providing gaming service customer located equipment connected to the central service provider through a broadband network, and gaming service providers connected to the central service provider through the broadband network. The different gaming service costumers are connected to different gaming service providers. A method for providing a distributed loosely coupled unified on-line gaming service comprises the steps of connecting a plurality of gaming service customers and a central service provider through at least a broadband access network, connecting gaming service providers and the central service provider through a broadband access network, establishing a connection between gaming service customers and the plurality of gaming service providers through the central service provider, and establishing multi-customer interactions between the gaming service customers through the central service provider.
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Citations
18 Claims
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1. A method for providing a distributed loosely coupled unified on-line gaming service system, the method comprising the steps of:
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connecting a plurality of gaming service customers and a central service provider through at least a broadband access network, connecting a plurality of gaming service providers and the central service provider through the at least a broadband access network;
establishing a connection between the plurality of gaming service customers and the plurality of gaming service providers through the central service provider; and
establishing multi-customer interactions between the plurality of gaming service customers through the central service provider;
wherein different gaming service costumers out of the plurality of gaming service customers are connected to different gaming service providers out of the plurality of gaming service providers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A distributed loosely coupled unified on-line gaming system comprising:
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a central service provider;
a plurality of gaming service customers providing gaming service customer located equipment connected to the central service provider through at least a broadband network; and
a plurality of gaming service providers connected to the central service provider through the at least one broadband network;
wherein different gaming service costumers out of the plurality of gaming service customers are connected to different gaming service providers out of the plurality of gaming service providers. - View Dependent Claims (17, 18)
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Specification