Computer-aided learning system and method
First Claim
1. A computer-aided learning method that assesses a user'"'"'s understanding in a subject through testing the user, rewards the user who has reached one or more milestones in the subject, furthers the user'"'"'s understanding in the subject through relationship learning, reinforces the user'"'"'s understanding in the subject through reviews, and restricts the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the method comprising the steps of:
- analyzing the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone;
determining a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference;
identifying a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item;
selecting a learnt item to be reviewed; and
modifying an access filter to restrict coupling between the device and the entertainment materials, with the restriction removed to allow coupling between the device and the entertainment materials under a predetermined condition.
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Accused Products
Abstract
A computer-aided learning method and apparatus based on a super-recommendation generator, which is configured to assess a user'"'"'s or a student'"'"'s understanding in a subject, reward the user who has reached one or more milestones in the subject, further the user'"'"'s understanding in the subject through relationship learning, reinforce the user'"'"'s understanding in the subject through reviews, and restrict the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose. The generator does not have to be configured to perform all of the above functions.
102 Citations
12 Claims
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1. A computer-aided learning method that
assesses a user'"'"'s understanding in a subject through testing the user, rewards the user who has reached one or more milestones in the subject, furthers the user'"'"'s understanding in the subject through relationship learning, reinforces the user'"'"'s understanding in the subject through reviews, and restricts the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the method comprising the steps of: -
analyzing the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone;
determining a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference;
identifying a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item;
selecting a learnt item to be reviewed; and
modifying an access filter to restrict coupling between the device and the entertainment materials, with the restriction removed to allow coupling between the device and the entertainment materials under a predetermined condition.
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2. A computer-aided learning method that
assesses a user'"'"'s understanding in a subject through testing the user, rewards the user who has reached one or more milestones in the subject, furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the method comprising the steps of: -
analyzing the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone;
determining a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference;
identifying a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
selecting a learnt item to be reviewed.
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3. A computer-aided learning method that
assesses a user'"'"'s understanding in a subject through testing the user, furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the method comprising the steps of: -
analyzing the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject;
identifying a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
selecting a learnt item to be reviewed.
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4. A computer-aided learning method that
furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the method comprising the steps of: -
identifying a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
selecting a learnt item to be reviewed.
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5. A computer-aided learning method that
assesses a user'"'"'s understanding in a subject through testing the user, and rewards the user who has reached one or more milestones in the subject, the method comprising the steps of: -
analyzing the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone; and
determining a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference.
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6. A computer-aided learning method that
rewards the user who has reached one or more milestones in the subject, and restricts the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose, the method comprising the steps of: -
determining whether the user has reached a milestone;
determining a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference; and
modifying an access filter to restrict coupling between the device and the entertainment materials, with the restriction removed to allow coupling between the device and the entertainment materials under a predetermined condition.
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7. A computer-aided learning system that
assesses a user'"'"'s understanding in a subject through testing the user, rewards the user who has reached one or more milestones in the subject, furthers the user'"'"'s understanding in the subject through relationship learning, reinforces the user'"'"'s understanding in the subject through reviews, and restricts the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the system comprising a super-recommendation generator configured to: -
analyze the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone;
determine a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference;
identify a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item;
select a learnt item to be reviewed; and
modify an access filter to restrict coupling between the device and the entertainment materials, with the restriction removed to allow coupling between the device and the entertainment materials under a predetermined condition.
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8. A computer-aided learning system that
assesses a user'"'"'s understanding in a subject through testing the user, rewards the user who has reached one or more milestones in the subject, furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the system comprising a super-recommendation generator configured to: -
analyze the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone;
determine a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference;
identify a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
select a learnt item to be reviewed.
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9. A computer-aided learning system that
assesses a user'"'"'s understanding in a subject through testing the user, furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the system comprising a super-recommendation generator configured to: -
analyze the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject;
identify a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
select a learnt item to be reviewed.
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10. A computer-aided learning system that
furthers the user'"'"'s understanding in the subject through relationship learning, and reinforces the user'"'"'s understanding in the subject through reviews, with the subject divided into items, including one or more relationship-items, with each relationship-item relating two or more items, and with the items including learnt and un-learnt items, the system comprising a super-recommendation generator configured to: -
identify a relationship-item to be learnt, with the identified relationship-item relating an item and a learnt item; and
select a learnt item to be reviewed.
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11. A computer-aided learning system that
assesses a user'"'"'s understanding in a subject through testing the user, and rewards the user who has reached one or more milestones in the subject, the system comprising a super-recommendation generator configured to: -
analyze the user'"'"'s prior-to-the-latest and the latest test results to assess the user'"'"'s understanding in the subject, and to determine whether the user has reached a milestone; and
determine a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference.
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12. A computer-aided learning system that
rewards the user who has reached one or more milestones in the subject, and restricts the user from enjoying entertainment materials under certain condition, with the entertainment materials requiring a device to fulfill its entertainment purpose, the system comprising a super-recommendation generator configured to: -
determine whether the user has reached a milestone;
determine a reward for the user that has reached a milestone, with the reward depending on the user'"'"'s preference; and
modify an access filter to restrict coupling between the device and the entertainment materials, with the restriction removed to allow coupling between the device and the entertainment materials under a predetermined condition.
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Specification