Gaming machine environment having controlled audio and visual media presentation
First Claim
1. A gaming machine system, comprising:
- a game cabinet for receiving inputs and displaying outputs to a player;
a processor located within said cabinet for randomly selecting one of a plurality of outcomes in response to a wager input, said processor generating a first signal in response to a certain event; and
an audio and visual effects system located remotely from said game cabinet and including speakers and projecting lights, said audio and visual effects system, in response to said processor generating said first signal, broadcasting a certain audio output from said speakers toward said game cabinet and directing a certain light pattern from said projecting lights toward said game cabinet.
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Accused Products
Abstract
A gaming machine system comprises a game cabinet, a processor, and an audio/visual effects system. The game cabinet receives inputs and displays outputs. The processor is located within the cabinet and randomly selects a game outcome in response to a wager. The processor generates a first signal in response to a certain event occurring. The audio/visual effects system includes speakers and projecting lights, which are located remotely from the cabinet. In response to the processor generating the first signal, the audio/visual effects system broadcasts a certain audio output from the speakers toward the game cabinet and directs a certain light pattern from the projecting lights toward the game cabinet. The invention also provides for a gaming machine network with a plurality of gaming machines and an audio/visual controller. The audio/visual controller controls the audio outputs and the light patterns experienced by players of the gaming machines.
198 Citations
75 Claims
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1. A gaming machine system, comprising:
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a game cabinet for receiving inputs and displaying outputs to a player;
a processor located within said cabinet for randomly selecting one of a plurality of outcomes in response to a wager input, said processor generating a first signal in response to a certain event; and
an audio and visual effects system located remotely from said game cabinet and including speakers and projecting lights, said audio and visual effects system, in response to said processor generating said first signal, broadcasting a certain audio output from said speakers toward said game cabinet and directing a certain light pattern from said projecting lights toward said game cabinet. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming machine network, comprising:
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a plurality of gaming machines, each of said plurality of gaming machines including a processor for randomly selecting one of a plurality of outcomes in response to a wager input;
a plurality of speakers remotely positioned from said gaming machines and for producing audio outputs;
a plurality of projecting lights remotely positioned from said gaming machines and for producing light patterns; and
an audio and visual controller electronically coupled to said plurality of gaming machines, said plurality of speakers, and said plurality of projecting lights, said audio and visual controller for selectively controlling said audio outputs and said light patterns experienced by players of said gaming machines. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A gaming network, comprising:
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a plurality of gaming terminals for receiving wagers inputs and displaying randomly selected game outcomes in response to said wager inputs;
a plurality of speakers remotely positioned from said gaming terminals, said plurality of speakers for producing audio outputs and being coupled to said plurality of gaming terminals; and
a plurality of projecting lights remotely positioned from said gaming terminals, said plurality of projecting lights for producing light patterns and being coupled to said plurality of gaming terminals; and
wherein said plurality of speakers and said plurality of projecting lights are actuated in response to one of said plurality of gaming terminals achieving a certain game outcome. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
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41. A method of operating a plurality of gaming machines, each of which is linked to a central controller, said method comprising:
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determining that a certain triggering event has occurred by one of said plurality of gaming machines; and
in response to said certain triggering event, selectively controlling, via said central controller, an audio output from a plurality of speakers located remotely from said plurality of gaming machines. - View Dependent Claims (42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 59, 60)
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61. A method of operating a plurality of gaming machines residing in a gaming room, comprising:
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storing a plurality of triggering events in at least one memory device;
determining whether one of said triggering events has occurred in said gaming machines; and
in response to said triggering event, creating a certain audio and visual ambience in said gaming room by actuating speakers and projecting lights that are remotely located from said plurality of gaming machines. - View Dependent Claims (62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72)
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73. A method of operating a plurality of gaming machines residing in a gaming room, comprising:
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storing a plurality of triggering events in at least one memory device;
determining whether one of said triggering events has occurred in said gaming machines; and
in response to said triggering event, creating a certain visual ambience in said gaming room by actuating projecting lights that are remotely located from said plurality of gaming machines. - View Dependent Claims (74, 75)
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Specification