Electronic amusement device offering secondary game of chance and method for operating same
First Claim
1. A method for directing a computing device to register a player to play a secondary game of chance at a slot machine, the method comprising the steps of:
- receiving a request to register the player to play the secondary game of chance, the request to register including a player identifier;
determining a secondary game identifier corresponding to the secondary game of chance, the secondary game identifier associated with a plurality of client identifiers, each client identifier corresponding to a slot machine configured to facilitate a primary game of chance and the secondary game of chance; and
storing the player identifier, the secondary game identifier and the plurality of client identifiers, thereby registering the player for the secondary game of chance.
6 Assignments
0 Petitions
Accused Products
Abstract
An electronic amusement device and a method for operating the device are disclosed. In accordance with the present invention, a slot machine server controls a secondary game of chance played at a client slot machine. The server receives a player identifier corresponding to a player and a client identifier corresponding to a client slot machine. The server retrieves registration data relating to a secondary game of chance corresponding to the player identifier and the client identifier. The server further receives an outcome from the client slot machine and analyzes the outcome based on game requirements associated with the secondary game of chance, thereby determining whether the outcome satisfies at least one of the game requirements. Once all of the game requirements have been satisfied, the server updates a session status indicating the completion of the game requirements.
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Citations
36 Claims
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1. A method for directing a computing device to register a player to play a secondary game of chance at a slot machine, the method comprising the steps of:
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receiving a request to register the player to play the secondary game of chance, the request to register including a player identifier;
determining a secondary game identifier corresponding to the secondary game of chance, the secondary game identifier associated with a plurality of client identifiers, each client identifier corresponding to a slot machine configured to facilitate a primary game of chance and the secondary game of chance; and
storing the player identifier, the secondary game identifier and the plurality of client identifiers, thereby registering the player for the secondary game of chance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for directing a computing device to conduct a secondary game of chance at a client slot machine, the method comprising the steps of:
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receiving a player identifier corresponding to a player;
retrieving registration data including;
a secondary game identifier, the secondary game identifier corresponding to game requirements for determining a winner of the secondary game of chance, the secondary game identifier further corresponding to a plurality of eligible client identifiers, and a session status;
receiving a client identifier corresponding to the client slot machine;
determining whether the client identifier is associated with one of the plurality of eligible client identifiers;
receiving an outcome;
analyzing the outcome based on the game requirements, thereby determining whether the outcome satisfies at least one of the game requirements; and
updating the session status based on the step of analyzing. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method for directing a computing device to award winnings associated with a secondary game of chance, the method comprising the steps of:
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receiving a player identifier corresponding to a player;
retrieving player data including;
a secondary game bonus amount representing an amount to be awarded to the player; and
a secondary game status;
determining whether the player is eligible for the secondary game bonus based on the secondary game status;
transmitting a signal directing the secondary game bonus to be awarded;
outputting the secondary game bonus amount; and
updating the secondary game status to reflect an award of the secondary bonus.
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25. A method for determining eligible client identifiers associated with a secondary game of chance, the method comprising the steps of:
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receiving historic data associated with a plurality of slot machines, each slot machine having a corresponding client identifier;
ranking the slot machines based on the historic data;
identifying a subset of the ranked slot machines as eligible client slot machines; and
generating a list of the eligible client identifiers corresponding to the identified subset of ranked slot machines. - View Dependent Claims (26, 27, 28)
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29. A registration kiosk, comprising:
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a processor;
a memory connected to said processor storing a program to control the operation of said processor;
said processor operative with said program in said memory to;
receive a request to register the player to play the secondary game of chance, the request to register including a player identifier, determine a secondary game identifier corresponding to the secondary game of chance, the secondary game identifier associated with a plurality of client identifiers, each client identifier corresponding to a slot machine configured to facilitate a primary game of chance and the secondary game of chance, and store the player identifier, the secondary game identifier and the plurality of client identifiers, thereby registering the player for the secondary game of chance.
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30. A slot machine server, comprising:
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a processor;
a memory connected to said processor storing a program to control the operation of said processor;
said processor operative with said program in said memory to;
receive a player identifier corresponding to a player;
retrieve registration data including;
a secondary game identifier, the secondary game identifier corresponding to game requirements for determining a winner of the secondary game of chance, the secondary game identifier further corresponding to a plurality of eligible client identifiers, and a session status, receive a client identifier corresponding to the client slot machine, determine whether the client identifier is associated with one of the plurality of eligible client identifiers, receive an outcome, analyze the outcome based on the game requirements, thereby determining whether the outcome satisfies at least one of the game requirements, and update the session status based on the step of analyzing.
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31. A kiosk, comprising:
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a processor;
a memory connected to said processor storing a program to control the operation of said processor;
said processor operative with said program in said memory to;
receive a player identifier corresponding to a player, retrieve player data including;
a secondary game bonus amount representing an amount to be awarded to the player, and a secondary game status, determine whether the player is eligible for the secondary game bonus based on the secondary game status, transmit a signal directing the secondary game bonus to be awarded, output the secondary game bonus amount, and update the secondary game status to reflect an award of the secondary bonus.
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32. A slot machine server, comprising:
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a processor;
a memory connected to said processor storing a program to control the operation of said processor;
said processor operative with said program in said memory to;
receive historic data associated with a plurality of slot machines, each slot machine having a corresponding client identifier, rank the slot machines based on the historic data, identify a subset of the ranked slot machines as eligible client slot machines, and generate a list of the eligible client identifiers corresponding to the identified subset of ranked slot machines.
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33. A computer-readable storage medium encoded with processing instructions for implementing a method for directing a computing device to register a player to play a secondary game of chance at a slot machine, said processing instructions for directing a computer to perform the steps of:
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receiving a request to register the player to play the secondary game of chance, the request to register including a player identifier;
determining a secondary game identifier corresponding to the secondary game of chance, the secondary game identifier associated with a plurality of client identifiers, each client identifier corresponding to a slot machine configured to facilitate a primary game of chance and the secondary game of chance; and
storing the player identifier, the secondary game identifier and the plurality of client identifiers, thereby registering the player for the secondary game of chance.
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34. A computer-readable storage medium encoded with processing instructions for implementing a method for directing a computing device to conduct a secondary game of chance at a client slot machine, said processing instructions for directing a computer to perform the steps of:
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receiving a player identifier corresponding to a player;
retrieving registration data including;
a secondary game identifier, the secondary game identifier corresponding to game requirements for determining a winner of the secondary game of chance, the secondary game identifier further corresponding to a plurality of eligible client identifiers, and a session status;
receiving a client identifier corresponding to the client slot machine;
determining whether the client identifier is associated with one of the plurality of eligible client identifiers;
receiving an outcome;
analyzing the outcome based on the game requirements, thereby determining whether the outcome satisfies at least one of the game requirements; and
updating the session status based on the step of analyzing.
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35. A computer-readable storage medium encoded with processing instructions for implementing a method for directing a computing device to award winnings associated with a secondary game of chance, said processing instructions for directing a computer to perform the steps of:
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receiving a player identifier corresponding to a player;
retrieving player data including;
a secondary game bonus amount representing an amount to be awarded to the player; and
a secondary game status;
determining whether the player is eligible for the secondary game bonus based on the secondary game status;
transmitting a signal directing the secondary game bonus to be awarded;
outputting the secondary game bonus amount; and
updating the secondary game status to reflect an award of the secondary bonus.
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36. A computer-readable storage medium encoded with processing instructions for implementing a method for determining eligible client identifiers associated with a secondary game of chance, said processing instructions for directing a computer to perform the steps of:
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receiving historic data associated with a plurality of slot machines, each slot machine having a corresponding client identifier;
ranking the slot machines based on the historic data;
identifying a subset of the ranked slot machines as eligible client slot machines; and
generating a list of the eligible client identifiers corresponding to the identified subset of ranked slot machines.
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Specification