Game device
First Claim
Patent Images
1. A game device for proceeding a game by placing objects related to the game in a three-dimensional virtual space and by controlling said objects, comprising:
- first game proceeding means for proceeding the game by controlling said objects in a first game field in said three-dimensional virtual space;
second game proceeding means for proceeding the game by controlling said objects in a second game field in said three-dimensional virtual space; and
perspective transformation display means for forming a screen picture by transforming the coordinates of each object in said first and second game fields existing within view of a viewpoint located in said three-dimensional virtual space.
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Abstract
It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.
At least first and second game fields are hierarchically formed in a three-dimensional virtual space. It is possible to enjoy games proceeded simultaneously and in parallel in upper and lower spaces by displaying the proceeds of the games in the respective fields as seen from a viewpoint in the space.
11 Citations
21 Claims
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1. A game device for proceeding a game by placing objects related to the game in a three-dimensional virtual space and by controlling said objects, comprising:
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first game proceeding means for proceeding the game by controlling said objects in a first game field in said three-dimensional virtual space;
second game proceeding means for proceeding the game by controlling said objects in a second game field in said three-dimensional virtual space; and
perspective transformation display means for forming a screen picture by transforming the coordinates of each object in said first and second game fields existing within view of a viewpoint located in said three-dimensional virtual space. - View Dependent Claims (2, 3, 21)
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4. A game device for proceeding a game by placing objects related to the game in a three-dimensional virtual space and by controlling said objects, comprising:
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first game proceeding means for proceeding the game by controlling said objects in a first game field in said three-dimensional virtual space;
second game proceeding means for proceeding the game by controlling said objects in a second game field in said three-dimensional virtual space;
mutual processing means for processing the game between said first and second game fields and for placing and controlling said objects in relation to said processing; and
perspective transformation display means for forming a screen picture by transforming the coordinates of each object within view of a viewpoint located in said three-dimensional virtual space. - View Dependent Claims (5, 6)
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7. A game device for proceeding a game by placing game objects related to the game in a three-dimensional virtual space and by controlling said objects, comprising:
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first game proceeding means for proceeding the game by controlling said game objects in a first game field in said three-dimensional virtual space;
second game proceeding means for proceeding the game by controlling said game objects in a second game field in said three-dimensional virtual space;
cursor object forming means for forming a cursor object indicating a certain area of one of said first and second game fields as well as an area of the other game field corresponding to the certain area; and
perspective transformation display means for forming a screen picture by transforming the coordinates of each object including said cursor object within view of a viewpoint located in said three-dimensional virtual space. - View Dependent Claims (8, 9, 10)
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11. A game device for proceeding a game in a game field formed in a three-dimensional virtual space, comprising:
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cursor moving means for moving a cursor in said game field in accordance with operation;
viewpoint moving means for moving a viewpoint located in said three-dimensional virtual space in accordance with said cursor;
coordinate transforming means for transforming a view range of said viewpoint into a screen coordinate system; and
viewpoint position adjusting means for adjusting a position of said viewpoint so that a non-mapping area will not appear on the screen when said view range extends beyond a mapping area, in which a picture of said game field is drawn, to the non-mapping area. - View Dependent Claims (12, 13, 14)
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15. A game device for proceeding a game in a game field formed in a three-dimensional virtual space, comprising:
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viewpoint moving means for moving a viewpoint in conformity with a cursor moving in said game field in accordance with operation;
coordinate transforming means for transforming a position of said cursor from a three-dimensional coordinate system to a display coordinate system; and
viewpoint position adjusting means for finding the position of the viewpoint with said cursor being located at a central position of a display range of a screen and for adjusting the position of said viewpoint when the position of said viewpoint is beyond a margin area so that said viewpoint will be located within the margin area. - View Dependent Claims (16, 17)
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18. A game device, comprising:
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a memory for storing, as picture data, a plurality of patterns of different sizes in a plurality of areas divided in accordance with a line number in one frame;
a picture data processing device for reading the picture data from said memory, processing the data at a designated reduction/expansion factor, and supplying the processed data to a picture display device;
reduction/expansion factor setting means for finding a reduction/expansion factor, which corresponds to the position on a screen as specified by the frame and line of a video signal to be drawn, on the basis of a first function and for setting the reduction/expansion factor at said picture data processing device;
pattern size outputting means for determining, on the basis of a second function, a size pattern corresponding to said position on the screen; and
reading position setting means for obtaining an address of the pattern to be read from said memory on the basis of said position on the screen and a moving speed on the screen as decided for the determined pattern, and for setting the address at said picture data processing device. - View Dependent Claims (19, 20)
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Specification