Selectable audio preferences for a gaming machine
First Claim
Patent Images
1. An electronic gaming system providing a game in response to a wager, comprising:
- a gaming terminal adapted to conduct a wagering game;
a user input device allowing for selection of at least one sound preference, said at least one sound preference being a sound preference other than a master volume preference;
a sound processing system accepting input from said user input device and processing audio data in accordance with said at least one sound preference; and
an audio-emitting system coupled to said sound processing system and producing sound in accordance with said at least one sound preference.
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Abstract
A wagering gaming system comprises a gaming terminal and a sound processing system. The gaming terminal conducts a wagering game and the player is allowed to select sound preferences in connection with the wagering game. The sound processing system is adapted to process audio data in response to user selections of sound preferences other than a master volume preference. According to some embodiments, a user is able to make selections regarding sound aspects such as speaker settings, system sounds, sound field effects, and sound tones.
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Citations
47 Claims
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1. An electronic gaming system providing a game in response to a wager, comprising:
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a gaming terminal adapted to conduct a wagering game;
a user input device allowing for selection of at least one sound preference, said at least one sound preference being a sound preference other than a master volume preference;
a sound processing system accepting input from said user input device and processing audio data in accordance with said at least one sound preference; and
an audio-emitting system coupled to said sound processing system and producing sound in accordance with said at least one sound preference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An electronic gaming system providing a game in response to a wager, comprising:
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a sound processing system adapted to process game sounds relating to said game;
an input system adapted to accept sound preference inputs from a player and to forward sound preference information to said sound processing system, said sound processing system adapted to accept signals from said input system and to alter said game sounds in response to said sound preference inputs, said sound preference inputs including inputs for controlling aspects of said game sounds other than a master volume of said game sounds, said sound preferences including a first class of sound preferences and a second class of sound preferences, said first class being controllable by the player, said second class being controllable by an operator. - View Dependent Claims (17)
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18. An electronic gaming system providing a game in response to a wager comprising:
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a gaming terminal for playing at least one electronic game in response to a wager;
a central processing unit executing instructions for said gaming terminal;
a memory coupled to said central processing unit, said memory storing audio data;
a user input device for allowing the choice of one or more sound preferences, said one or more sound preferences being sound preferences other than a master volume preference; and
a sound processing system receiving said audio data in a first audio signal, said sound processing system modifying said audio data in accordance with said sound preference to produce a second audio signal. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A method for operating a gaming terminal in response to a wager, comprising:
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conducting a wagering game via a gaming terminal;
providing selectable choices having at least one sound preference, said at least one sound preference being a sound preference other than a master volume preference; and
outputting audio in accordance with said at least one sound preference. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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43. An electronic gaming machine providing a game in response to a wager, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to said wager;
an input system receiving sound-preference inputs from a player for controlling an audio output of said gaming machine, said sound-preference inputs being associated with audio characteristics of only selected frequencies within an audible frequency range of about 20 Hz to about 20 kHz, said sound-preference inputs being sound-preference inputs other than a master volume preference input; and
a sound processing system accepting sound preference information from said input system, said sound processing system altering said selected frequencies of said audio output in response to said input system receiving said sound-preference inputs.
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44. An electronic gaming system providing a game in response to a wager comprising:
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a gaming terminal playing at least one electronic game in response to a wager;
a user input device allowing the choice of one or more sound preferences, said sound preferences selected from a group consisting of a sound field effect preference, a system sounds preference, a speaker settings preference, and a sound tone preference, each sound preference including at least one sound setting;
an audio data source providing audio data for incorporation into a first audio signal; and
a sound processing system receiving said first audio signal and modifying said first audio signal in response to a selection of said one or more sound preferences to produce a second audio signal. - View Dependent Claims (45, 46, 47)
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Specification