Simulator with fore and aft video displays
First Claim
1. A training simulator in which a participant engages in an environment simulated through projected videos about the participant, comprising, a database of videos, a plurality of screens, including at least a screen fore and aft of the participant, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction, including fore and aft, a detector adapted to detect participant actions within the training simulator, a computer directing and controlling videos projected by the projectors, the videos mutually time-synchronized and situationally coordinated, the computer receiving input from the detector and programmed to logically branch as a result of user input through the detector to direct a different video from the database to at least one of the projectors, representing situational changes caused by participant action.
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Accused Products
Abstract
A simulated real-time environment employs a plurality of computer controlled video projectors and screens at least fore and aft of a participant-trainee to present life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction. In response to a participant'"'"'s actions, the computer seamlessly changes a projected video to match the participant'"'"' actions and maintain a scenario consistent between the two screens. The participant uses a light-emitting simulated firearm or his own firearm loaded with a light-emitting cartridge and/or other equipment with which he is familiar, such as a modified or simulated flashlight, taser, chemical spray container or the like, tethered or untethered by a communication wire, to respond to a simulated situation, which response detected and interpreted by the computer to direct a branch in the projected videos and even shoot back a simulated bullet. He may also use verbal commands.
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Citations
45 Claims
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1. A training simulator in which a participant engages in an environment simulated through projected videos about the participant, comprising,
a database of videos, a plurality of screens, including at least a screen fore and aft of the participant, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction, including fore and aft, a detector adapted to detect participant actions within the training simulator, a computer directing and controlling videos projected by the projectors, the videos mutually time-synchronized and situationally coordinated, the computer receiving input from the detector and programmed to logically branch as a result of user input through the detector to direct a different video from the database to at least one of the projectors, representing situational changes caused by participant action.
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20. An interactive training simulator in which a participant engages in an environment simulated through projected videos about the participant with the participant communicating input to the simulated environment in response with the simulated environment changing in response to participant input, comprising,
a data base of videos, a participant input device adapted to interactively communicate with the training simulator, at least one detector adapted to detect participant actions directed at the training simulator, a plurality of screens, including screens fore and aft of the participant with one of said at least one detector at each fore and aft screen adapted to detect participant actions, the detectors adapted to detect and locate light directed by the participant at the screen from said input device, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction, including fore and aft, a computer directing and controlling videos projected by the projectors, the videos being mutually time-synchronized and situationally coordinated, the computer receiving input from one of said at least one detector at one screen and programmed to logically branch as a result of user input through the detector to direct a different video from the data base to at least one of the projectors, representing situational changes caused by a detected participant action, the computer directing a change in video projected at that screen and at a second screen only upon recognizing an event that requires a change in video, consistent with maintaining situational integrity in the simulated environment between the screens, an acoustical speaker controlled by the computer introducing sound into the simulated environment and coordinated to correspond with changing situations represented in the simulated environment.
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21. A training simulator in which a participant engages in an environment simulated through projected videos about the participant, comprising,
a database of videos, a plurality of screens, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction, a plurality of rooms with at least one of said screens and at least one of said projectors located in each of at least two of said plurality of rooms, a detector adapted to detect participant actions within the training simulator, a computer directing and controlling videos projected by the projectors, the videos mutually time-synchronized and situationally coordinated, the computer receiving input from the detector and programmed to logically branch as a result of user input through the detector to direct a different video from the database to at least one of the projectors, representing situational changes caused by participant action.
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22. A training simulator presenting an environment simulated through projected videos about a participant, comprising,
a database of videos, a plurality of screens, including at least a screen fore and aft of the participant, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view of his surroundings looking in a different direction, including fore and aft.
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23. The method of presenting a simulated environment about an interactive participant comprising the following steps:
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(a) Receiving video projections on separated screens fore and aft of the participant from coordinated projectors projecting videos, respectively, in presenting a consistent scenario to the participant, said videos presenting life-size displays mutually coordinated to represent views of a same environment from a participant'"'"'s perspective, each screen representing the participant'"'"'s view looking in a different direction;
(b) Detecting a participant'"'"'s action in response to the projections as a first event;
(c) Causing a first video to change in response to the event;
(d) Causing a second video to change to maintain a consistent scenario between the two videos. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. The method of presenting a simulated environment about an interactive participant comprising the following steps:
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(a) A computer selecting videos for projection by video projectors from a video database;
(b) Receiving first and second video projections on separated first and second screens fore and aft of the participant from coordinated first and second video projectors projecting first and second videos in presenting a consistent scenario to the participant;
(c) The participant using an input device to interact with a video projection;
(d) Detecting a participant action at a first screen in response to the projections as a event;
(e) Said computer interpreting said event;
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Specification