Gaming system for providing game
First Claim
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1. A gaming system for providing a game, comprising:
- personal attribute information storing means for storing personal attribute information corresponding to each of a plurality of players; and
special game shift means for causing the game to shift from a normal mode to a special mode based on the personal attribute information of at least one of the plurality of players.
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Abstract
A gaming system (S) comprising a gaming server (10) and one or more gaming terminals (40A, 40B, etc.) is provided for providing a game, which may shift to a special mode. The one or more gaming terminals (40A, 40B, etc.) optionally constitute a gaming machine group (30). The gaming server (10) and the gaming terminals (40A, 40B, etc.) may be connected with each other via a communications network. In this gaming system, a special event may be generated on the basis of features of personal attribute information of players participating in the game. The special event may have a title relating to the features so that the title may be awarded to a winner of the game.
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Citations
14 Claims
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1. A gaming system for providing a game, comprising:
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personal attribute information storing means for storing personal attribute information corresponding to each of a plurality of players; and
special game shift means for causing the game to shift from a normal mode to a special mode based on the personal attribute information of at least one of the plurality of players. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system for providing a game, comprising:
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(1) a gaming machine connected to a communications network; and
(2) a gaming server connected to the communications network, wherein the gaming server comprising;
a storage device for storing personal attribute information corresponding to each of a plurality of players; and
a control device for determining whether the game is caused to shift from a normal mode to a special mode, and wherein the control device determines whether the game is caused to shift to another special mode being entitled with a game name based on features of the personal attribute information so that a title after the game name is awarded to a winner of the game. - View Dependent Claims (7, 8, 9)
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10. A gaming method utilizing a gaming machine connected to a communications network;
- and a gaming server provided with a personal attribute information storing region for storing personal attribute information corresponding to each of a plurality of players participating in a game, the gaming method comprising;
determining whether an event for causing the game to shift to a special mode entitled a game name based on features of the personal attribute information is to be generated;
transmitting a signal for causing the game to shift to the special mode to the gaming machine through the communications network in response to the generated event; and
awarding a title after the game name to a winner of the game according to the generated event - View Dependent Claims (11, 12, 13, 14)
- and a gaming server provided with a personal attribute information storing region for storing personal attribute information corresponding to each of a plurality of players participating in a game, the gaming method comprising;
Specification