Reality-based light environment for digital imaging in motion pictures
First Claim
1. A method for defining lighting for rendering a digital object, the method comprising:
- reading image datasets each corresponding to a unique coordinate within a limited physical space, each image dataset comprising a plurality of correlated images captured at different exposures;
defining a plurality of panoramic maps, each panoramic map comprising a map of color and intensity information derived from images in a corresponding one of the image sets; and
modeling a dynamic lighting model from the plurality of panoramic maps, the dynamic lighting model defining lighting for digital rendering as a function of virtual coordinates of a modeled space, wherein the modeled space corresponds to the limited physical space, and the virtual coordinates are selected from the group consisting of space coordinates, time coordinates, and any combination of space and time coordinates.
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Abstract
Image-based lighting for use in rendering of digital objects is derived from image data collected from a real motion-picture set. The image data includes sets of correlated images at different exposure levels, each corresponding to a selected location. The image data is processed to define an extended dynamic range panoramic image for each selected set location. The image data is color and intensity corrected based on a scaled reference object. At least key lights are modeled for the set by processing a plurality of such panoramic images. Other lighting may be defined by interpolating from the panoramic images to mathematically define a location-specific set of fill lights. In the alternative, other set lighting may be modeled by projecting panoramic image data onto a dynamically sub-dividable light primitive derived from the set geometry. Any desired object may then rendered using the defined lights, and inserted into a corrected real image of the set at the desired location.
89 Citations
28 Claims
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1. A method for defining lighting for rendering a digital object, the method comprising:
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reading image datasets each corresponding to a unique coordinate within a limited physical space, each image dataset comprising a plurality of correlated images captured at different exposures;
defining a plurality of panoramic maps, each panoramic map comprising a map of color and intensity information derived from images in a corresponding one of the image sets; and
modeling a dynamic lighting model from the plurality of panoramic maps, the dynamic lighting model defining lighting for digital rendering as a function of virtual coordinates of a modeled space, wherein the modeled space corresponds to the limited physical space, and the virtual coordinates are selected from the group consisting of space coordinates, time coordinates, and any combination of space and time coordinates. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for defining lighting for rendering a digital object, the method comprising:
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reading at least one image dataset corresponding to a unique coordinate within a limited physical space, the image dataset comprising a plurality of correlated images captured at different exposures;
defining at least one panoramic map comprising a map of color and intensity information derived from images in a corresponding one of the image sets; and
modeling a lighting model from the panoramic map, the lighting model defining lighting for digital rendering as at least one modeled key light and at least one modeled fill light.
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17. A computer-readable media containing instructions for defining lighting for rendering a digital object, the instructions comprising:
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reading image datasets each corresponding to a unique coordinate within a limited physical space, each image dataset comprising a plurality of correlated images captured at different exposures;
defining a plurality of panoramic maps, each panoramic map comprising a map of color and intensity information derived from images in a corresponding one of the image sets; and
modeling a dynamic lighting model from the plurality of panoramic maps, the dynamic lighting model defining lighting for digital rendering as a function of virtual coordinates of a modeled space, wherein the modeled space corresponds to the limited physical space, and the virtual coordinates are selected from the group consisting of space coordinates, time coordinates, and any combination of space and time coordinates. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification