Internet based multiplayer game system
First Claim
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1. A method performed by a computer of performing multi-player game play over the Internet comprising:
- receiving a selection of a game for play, the selection being performed by a user;
querying a presence server for available opponents in response to receipt of the selection of a game for play, the available opponents being from a predefined list prepared by the user;
presenting the available opponents to the user;
receiving a selected opponent, the selected opponent being selected by the user;
transmitting a message to the selected opponent requesting play of the selected game; and
beginning play of the selected game with the selected opponent.
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Abstract
A multi-player computer game system using presence servers to determine the online availability of selected users with whom games are played. The game software interrogates messaging software in communication with the presence server to determine the availability of online users. The game software then communicates with game software of the online users to determine game availability. Users thereafter play games with other online users who have similar game availability.
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Citations
24 Claims
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1. A method performed by a computer of performing multi-player game play over the Internet comprising:
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receiving a selection of a game for play, the selection being performed by a user;
querying a presence server for available opponents in response to receipt of the selection of a game for play, the available opponents being from a predefined list prepared by the user;
presenting the available opponents to the user;
receiving a selected opponent, the selected opponent being selected by the user;
transmitting a message to the selected opponent requesting play of the selected game; and
beginning play of the selected game with the selected opponent.
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2. A method of selecting an opponent for multimachine multiplayer computer game play comprising:
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providing a list of available games;
receiving a game selection of a one of the available games;
determining a list of available game opponents, the list of available game opponents being determined by interrogating a software module in communication with a presence server, the presence server maintaining information regarding users logged onto a network and the software module maintaining, based on information provided by the presence server, information regarding specified ones of the users;
receiving an opponent selection of a one of the specified ones of the users; and
transmitting a request to play a game to the one of the specified ones of the users.
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3. A method for playing a game between at least two devices comprising:
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providing a game playing software;
configuring the game playing software to work with an instant messenger software;
connecting a user to at least one other player; and
communicating game information to at least one other player. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for playing a game between at least two devices comprising:
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a first user device;
a second user device;
a game server;
an advertising server; and
a presence server;
the first user device, second user device, game server, advertising server and presence server being linked by a remote communication link with the first user device and second user device having messaging software in communication with the presence server and game playing software in communication with the messaging software and the game playing software on the other user device. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification