Network game system, network game server, and advertisement displaying method
First Claim
Patent Images
1. A network game system including a network game server and a game terminal connected to the network game server, the network game server comprising:
- a database storing therein personal utilization history information managed in relation to user identification information for specifying a user concerning a utilization history of a shop or network shopping by the user, and a plurality of event information items of the shop or network shopping;
first receiving means for receiving the user identification information concerning a player transmitted from the game terminal;
retrieving means for referring to the database and retrieving the personal utilization history information related to the user identification information received by the first receiving means;
extracting means for extracting according to the personal utilization history information retrieved by the retrieving means the event information item associated therewith from the database; and
first transmitting means for transmitting the event information item extracted by the extracting means so as to generate a game screen executed in the game terminal;
the game terminal comprising;
image display means for displaying the game screen;
input means for the user identification information of the player;
second transmitting means for transmitting the user identification information of the player to the network game server;
second receiving means for receiving the event information item transmitted from the network game server;
storage means for storing the event information received by the second receiving means; and
drawing means for generating the game screen displayed by the image display means by using the event information item stored in the storage means.
3 Assignments
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Accused Products
Abstract
A network game system is provided, which can display different advertisements for individual players in conformity to representations in a game. The network game system comprises a network game server and a game terminal. In the network game system, event information and advertisement information associated with personal utilization history information of a player operating the game terminal is retrieved from a database of the network game server and is displayed on an image display device.
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Citations
11 Claims
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1. A network game system including a network game server and a game terminal connected to the network game server,
the network game server comprising: -
a database storing therein personal utilization history information managed in relation to user identification information for specifying a user concerning a utilization history of a shop or network shopping by the user, and a plurality of event information items of the shop or network shopping;
first receiving means for receiving the user identification information concerning a player transmitted from the game terminal;
retrieving means for referring to the database and retrieving the personal utilization history information related to the user identification information received by the first receiving means;
extracting means for extracting according to the personal utilization history information retrieved by the retrieving means the event information item associated therewith from the database; and
first transmitting means for transmitting the event information item extracted by the extracting means so as to generate a game screen executed in the game terminal;
the game terminal comprising;
image display means for displaying the game screen;
input means for the user identification information of the player;
second transmitting means for transmitting the user identification information of the player to the network game server;
second receiving means for receiving the event information item transmitted from the network game server;
storage means for storing the event information received by the second receiving means; and
drawing means for generating the game screen displayed by the image display means by using the event information item stored in the storage means. - View Dependent Claims (2, 3, 4)
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5. A network game server comprising:
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a database storing therein personal utilization history information managed in relation to user identification information for specifying a user concerning a utilization history of a shop or network shopping by the user, and a plurality of event information items of the shop or network shopping;
receiving means for receiving the user identification information concerning a player transmitted from the game terminal;
retrieving means for referring to the database and retrieving the personal utilization history information related to the user identification information received by the receiving means;
extracting means for extracting according to the personal utilization history information retrieved by the retrieving means the event information item associated therewith from the database; and
transmitting means for transmitting the event information item extracted by the extracting means so as to generate a game screen executed in the game terminal. - View Dependent Claims (6, 7, 8)
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9. An advertisement displaying method executed in a network game system including a network game server and a game terminal connected to the network game server, the method comprising the steps of
causing first receiving means of the network game server to receive user identification information concerning a player transmitted from the game terminal, causing retrieving means of the network game server to refer to a database storing therein personal utilization history information managed in relation to user identification information for specifying a user concerning a utilization history of a shop or network shopping by the user, and a plurality of event information items of the shop or network shopping, and retrieve the personal utilization history information corresponding to the user identification information, causing extracting means of the network game server to extract, according to the personal utilization history information retrieved in the retrieving step, the event information item associated therewith from the database; -
causing first transmitting means of the network game server to transmit the event information item so as to generate a game screen executed in the game terminal, causing image display means of the game terminal to display a game image, causing inputting means of the game terminal to input the user identification information of the player, causing second transmitting means of the game terminal to transmit to the network game server the utilization identification information of the player, causing second receiving means of the game terminal to receive the event information item transmitted from the network game server, causing storage means of the game terminal to store the event information item received, and causing drawing means of the game terminal to generate the game screen displayed by the image display means by using the event information item.
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10. A network game system comprising a plurality of POS terminals placed in respective shops, a first server connected to the POS terminals, a plurality of game terminals, and a second server connected to the plurality of game terminals;
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each of the POS and game terminals comprising reading means for reading personal identification data from an ID card having stored therein personal identification data of a user;
the first server comprising;
first storage means for cumulatively storing, in association with the personal identification information read from the ID card owned by the user, species or genres of services used or products purchased in the shops or temporal/geographic information thereof as first history information; and
first transmitting means for transmitting the first history information stored in the first storage means to the second server;
the second server comprising;
first receiving means for requesting the first server to send the first history information corresponding to the personal identification data read by the reading means and receiving the first history information;
second storage means for storing the first history information received by the first receiving means; and
second transmitting means for transmitting the first history information stored in the second storage means or information related to the first history information to the game terminal;
the game terminal comprising display control means for displaying the transmitted first history information or information related to the first history information onto a game screen of the game terminal. - View Dependent Claims (11)
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Specification