Video game that displays player characters of multiple players in the same screen
First Claim
1. A video game apparatus that advances a game when multiple players move their player characters in a virtual space, comprising:
- multiple input devices that correspond to each of the multiple players and receives input instructions for each player character according to an operation of each player;
a player character mover that moves each player character in the virtual space based on the input instruction;
an object mover that moves a predetermined object in the virtual space;
a display controller that causes a display device to display a part of the virtual space with reference to the object;
a position judge that determines a positional relationship between each player character and the object; and
a game progress controller that changes at least one of a degree of advantage of a game progress and a degree of ease for each player character according to the determined positional relationship of each player character.
2 Assignments
0 Petitions
Accused Products
Abstract
In a virtual three-dimensional space, at least multiple player characters and a movable special object exist. The multiple player characters move in the virtual three-dimensional space according to operations of each player. The special object can be moved in the virtual three-dimensional space according to operations of each player character. An image, which is perspective-transformed in a state that a visual axis of a virtual camera is directed to the direction of the special object, is displayed as a game screen. An area, which is within a predetermined distance from the special object, is fixed as a safety zone. Hit points of the player characters, which are within the safety zone, do not decrease. However, hit points of the player characters, which are outside the safety zone, decrease.
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Citations
25 Claims
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1. A video game apparatus that advances a game when multiple players move their player characters in a virtual space, comprising:
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multiple input devices that correspond to each of the multiple players and receives input instructions for each player character according to an operation of each player;
a player character mover that moves each player character in the virtual space based on the input instruction;
an object mover that moves a predetermined object in the virtual space;
a display controller that causes a display device to display a part of the virtual space with reference to the object;
a position judge that determines a positional relationship between each player character and the object; and
a game progress controller that changes at least one of a degree of advantage of a game progress and a degree of ease for each player character according to the determined positional relationship of each player character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A video game apparatus that advances a game when multiple players move their player characters in a virtual space, said video game apparatus having a memory that stores a game program and a processor that executes said game program and multiple input devices provided to correspond to each of the multiple players, and a display device that displays a processing result of said processor, wherein said game program is stored in said memory and causes said processor to execute:
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inputting an instruction to a player character of each player from said multiple input devices;
moving each player character in the virtual space based on the input instruction;
moving a predetermined object in the virtual space;
causing the display device to display a part of the virtual space with reference to the moved object;
determining a positional relationship between each moved player character and the object; and
changing at least one of a degree of advantage of a game progress and a degree of ease for each player character according to a determined positional relationship of each player character.
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23. A video game progress control method for advancing a video game when multiple players move their player characters in a virtual space, comprising:
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inputting an instruction to a player character of each player from multiple input devices;
moving each player character in the virtual space based on the input instruction;
moving a predetermined object in the virtual space;
causing a display device to display a part of the virtual space with reference to the moved object;
determining a positional relationship between each moved player character and the object; and
changing at least one of a degree of advantage of a game progress and a degree of ease for each player character according to a determined positional relationship of each player character.
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24. A computer-readable storage medium on which a game program for executing a video game that advances when multiple players move their player characters in a virtual space is recorded, said game program causing a computer apparatus to execute:
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inputting an instruction to a player character of each player from multiple input devices;
moving each player character in the virtual space based on the input instruction;
moving a predetermined object in the virtual space;
causing a display device to display a part of the virtual space with reference to the moved object;
determining a positional relationship between each moved player character and the object; and
changing at least one of a degree of advantage of a game progress and a degree of ease for each player character according to a determined positional relationship of each player character.
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25. A carrier wave having a data signal of a game program for executing a video game that advances when multiple players move their player characters in a virtual space, which is superimposed thereon, wherein said game program causes a computer apparatus to execute:
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inputting an instruction to a player character of each player from multiple input devices;
moving each player character in the virtual space based on the input instruction;
moving a predetermined object in the virtual space;
causing a display device to display a part of the virtual space with reference to the moved object;
determining a positional relationship between each moved player character and the object; and
changing at least one of a degree of advantage of a game progress and a degree of ease for each player character according to a determined positional relationship of each player character.
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Specification