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Method and system for computer-based game

  • US 20040157663A1
  • Filed: 12/10/2003
  • Published: 08/12/2004
  • Est. Priority Date: 04/30/2001
  • Status: Abandoned Application
First Claim
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1. A game engine for supporting the implementation of a game with a plurality of players, wherein the game engine is connected to or forms part of a central computer-based game system (1), which in turn is connected to a data network (3), thus enabling it to exchange information with client systems (4) employed by the participating players, characterised in that the game engine is designed to receive and transmit information to the other parts of the central game system and/or client systems, where the game engine comprises a device for generating starting positions for a game, where these starting positions may be common to all the players, unique to all the players, or random, but not unique, to all the players;

  • a device for registering starting positions for an ongoing game and, if these are not common to all the players, to associate each player'"'"'s starting positions with the respective player;

    a device for receiving information indicating actions performed by the respective players and, on the basis of the total incoming information on the players'"'"' actions during a round, to generate an outcome that represents a result for the round concerned and transmit information on this;

    together with a device for modifying the generated starting positions as a result of the generated outcome and transmit information on this.

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