System and method for resampling texture maps
First Claim
Patent Images
1. A system for resampling texture maps, comprising:
- memory for storing a first texture map defining a first texture, the first texture having a discontinuous edge; and
a texture map manager configured to resample the first texture map such that resampling of the first texture map, by the texture map manager, transforms the discontinuous edge into a continuous edge.
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Abstract
A system for resampling texture maps in accordance with an exemplary embodiment of the present invention comprises memory and a texture map manager. The stores a first texture map defining a first texture, and the first texture map is based on an image of an object. The texture map manager is configured to resample the first texture map such that resampling of the first texture map, by the texture map manager, compensates for a surface distortion of the object.
47 Citations
41 Claims
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1. A system for resampling texture maps, comprising:
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memory for storing a first texture map defining a first texture, the first texture having a discontinuous edge; and
a texture map manager configured to resample the first texture map such that resampling of the first texture map, by the texture map manager, transforms the discontinuous edge into a continuous edge. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for resampling texture maps, comprising:
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memory for storing a first texture map defining a first texture, the first texture having opposing edges that are asymmetrical; and
a texture map manager configured to resample the first texture map such that resampling of the first texture map, by the texture map manager, transforms the asymmetrical opposing edges into symmetrical opposing edges. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A system for resampling texture maps, comprising:
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memory for storing a first texture map defining a first texture, the first texture map based on an image of an object; and
a texture map manager configured to resample the first texture map such that resampling of the first texture map, by the texture map manager, compensates for a surface distortion of the object. - View Dependent Claims (17, 18, 19, 20)
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21. A computer-readable medium having a computer program for resampling texture maps, the computer program comprising:
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logic for storing a first texture map defining a first texture, the first texture map based on an image of an object; and
logic for resampling a first texture map thereby compensating for a surface distortion of the object.
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22. A method for resampling texture maps, comprising:
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defining a first texture via a first texture map, the first texture having a discontinuous edge; and
resampling the first texture map thereby transforming the discontinuous edge into a continuous edge. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A method for resampling texture maps, comprising:
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defining a first texture via a first texture map, the first texture having opposing edges that are asymmetrical; and
resampling the first texture map thereby transforming the asymmetrical opposing edge into symmetrical opposing edges. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36)
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37. A method for resampling texture maps, comprising:
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defining a first texture via a first texture map, the first texture map based on an image of an object; and
resampling the first texture map thereby compensating for a surface distortion of the object. - View Dependent Claims (38, 39, 40, 41)
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Specification