Universal player tracking system
First Claim
1. A method of initializing a player tracking unit on a gaming machine, the method comprising:
- establishing communications with a player tracking server;
loading a player tracking protocol for communicating with said player tracking server from among a plurality of different player tracking protocols;
establishing communications with a master gaming controller on a gaming machine;
loading a gaming machine protocol for communicating with a master gaming controller on said gaming machine from among a plurality of different gaming machine protocols; and
performing one or more player tracking functions.
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Accused Products
Abstract
A disclosed player tracking unit utilizes a memory arranged to store a plurality of different communication protocols allowing the player tracking unit to communicate with a plurality of different types of gaming machines and a plurality of different types of player tracking servers. The player tracking unit may contain many different types of player tracking peripheral devices such as card readers, key pads, displays, bonus buttons and biometric input mechanisms. The peripheral devices contained in the player tracking unit may be accessible to the master gaming controller on a gaming machine and may be utilized by the master gaming controller for other gaming applications. The player tracking unit may be designed with a standard housing and standard device layout allowing the player tracking unit to fit in many different types of gaming machines with minimal modifications to the gaming machine or the player tracking unit.
117 Citations
12 Claims
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1. A method of initializing a player tracking unit on a gaming machine, the method comprising:
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establishing communications with a player tracking server;
loading a player tracking protocol for communicating with said player tracking server from among a plurality of different player tracking protocols;
establishing communications with a master gaming controller on a gaming machine;
loading a gaming machine protocol for communicating with a master gaming controller on said gaming machine from among a plurality of different gaming machine protocols; and
performing one or more player tracking functions. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of designing a player tracking unit:
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selecting a gaming machine type;
selecting one or more peripheral device types;
consulting a table of standard dimensions and a table of standard layout types for designing a housing enclosing the player tracking unit that conforms to the gaming machine type and the peripheral device types;
selecting housing dimensions and a housing layout type for said housing;
consulting a table of standard dimensions and standard attachment means for mounting each peripheral device type to said housing; and
selecting a standard dimension and standard attachment means for each peripheral device type. - View Dependent Claims (8)
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9. A method of designing and producing a player tracking unit for installation in a gaming machine, the method comprising:
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identifying one or more components to be included in the player tracking unit;
defining a housing for the player tracking unit, which housing is designed having dimensions conforming to dimensions specified in a standard for player tracking units in gaming machines; and
producing the player tracking unit having the defined housing and one or more components. - View Dependent Claims (10, 11)
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12. A method of configuring a player tracking device, the method comprising:
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Loading initial player tracking software;
establishing a communication connection with a remote server;
downloading at least one of additional player tracking software or player tracking software settings from said remote server; and
modifying the initial player tracking software using the additional player tracking software or the player tracking settings;
performing one or more player tracking functions using said modified player tracking software.
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Specification