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System for object cloing and state synchronization across a network node tree

  • US 20040168174A1
  • Filed: 03/17/2004
  • Published: 08/26/2004
  • Est. Priority Date: 03/08/2000
  • Status: Abandoned Application
First Claim
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1. A distributed object messaging system comprising of:

  • a process of distributed object synchronization across a network node tree in which the root node and the branch nodes act in combination as a centralized server with a) a network node tree where a root node computer at the top of the network node tree has a plurality of branch node computers maintaining a network connection to it at any given time, b) in which each branch node computer may have one or more branch node computers maintaining a network connection to it at any given time, c) a set of distributable objects, whose origination resides on the root node computer, are cloned and transmitted across the network connection to descendant branch node computers, d) where if a change is made to the distributable object on the root node computer, that change is redispatched across the network connection to the distributable object residing on each descendant branch node computer, e) with a security controller in said root node computer environment, f) with said security controller creating a security controller clone, g) with said security controller clone creating an authentication interface in the connecting computer, h) with said authentication interface creating authentication data, i) with said authentication data is transmitted to the root node, j) with said root node using the authentication data to authenticate the connecting compute, k) where if validated the root node returns registration data to the branch node, and l) where a connection tree manager controls the placement of the connecting computer on the network node tree.

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