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Method for motion simulation of an articulated figure using animation input

  • US 20040169656A1
  • Filed: 11/17/2003
  • Published: 09/02/2004
  • Est. Priority Date: 11/15/2002
  • Status: Abandoned Application
First Claim
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1. A method for determining movements of an articulated figure for use in computer-generated animation, the method comprising:

  • accessing a pose sequence Q(t), wherein Q(t) comprises position values associated with segments of an articulated figure at sequential times of the pose sequence;

    calculating an inverse-dynamics solution F(t), wherein F(t) comprises calculated torque values for the segments during sequential forward-looking intervals Δ

    t, such as would result in movements of the articulated figure corresponding to Q(t);

    accessing force data G(t), wherein G(t) comprises external force values for simulating a response of the articulated figure; and

    simulating a dynamic response of the articulated figure in reaction to a sum of F(t) and G(t), thereby defining a simulated pose sequence P(t).

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