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Method and system of real-time video-audio interaction

  • US 20040176168A1
  • Filed: 03/05/2004
  • Published: 09/09/2004
  • Est. Priority Date: 03/07/2003
  • Status: Abandoned Application
First Claim
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1. A method of real-time video-audio interaction in an Internet game, comprising the steps of:

  • executing an Internet game in a first Internet game client and a second Internet game client and connecting the first and second Internet game clients to an Internet game server;

    locating an established Internet transmission channel between the first Internet game client and the second Internet game client, wherein the transmission channel is not connected to the Internet game server;

    retrieving first real-time video data and first real-time audio data from the first Internet game client;

    compressing/encoding the first real-time video data into a plurality of first video data frames, and compressing/encoding the first real-time audio data into a plurality of first audio data packets;

    packaging the first video data frames and the first audio data packets into a transmission package in the first Internet game client;

    transmitting the transmission package to the second Internet game client through the Internet transmission channel;

    decoding the transmission package into second real-time video data and second real-time audio data in the second Internet game client; and

    outputting the second real-time audio data and the second real-time video data in the Internet game in the second Internet game client.

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