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Method and system of implementing real-time video-audio interaction by data synchronization

  • US 20040179554A1
  • Filed: 03/11/2004
  • Published: 09/16/2004
  • Est. Priority Date: 03/12/2003
  • Status: Abandoned Application
First Claim
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1. A method of implementing real-time video-audio interaction by data synchronization in an Internet game, comprising the steps of:

  • establishing an Internet transmission channel between a first internet game client and a second internet game client, wherein the Internet transmission channel is not connected to an Internet game server;

    executing an internet game in the first Internet game client and the second internet game client and connecting the first and second Internet game clients to the internet game server;

    retrieving first real-time video data and first real-time audio data in the first internet game client in the Internet game;

    compressing/encoding the first real-time video data into a plurality of first video data frames, and compressing/encoding the first real-time audio data into a plurality of first audio data packets in the first Internet game client;

    packaging the first video data frames and the first audio data packets into a transmission package in the first Internet game client and attaching a time stamp to transmission package, wherein the time stamp expresses the synchronous relationship between the first real-time video and audio data;

    transmitting the transmission package to the second Internet game client through the Internet transmission channel;

    decoding the transmission package into second real-time video data and second real-time audio data in the second Internet game client; and

    synchronizing the second real-time video and audio data according to the time stamp, and outputting the second real-time audio and video data in the second Internet game client in the Internet game.

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