Wireless multiple server gaming system having customizable user interface features
First Claim
10. An electronic gaming system, comprising:
- at least one game server having a interface for providing transmission and reception of gaming information; and
at least one portable gaming device, coupled to said interface in at least a download mode, wherein the portable gaming device includes a graphical display for displaying a user interface of the portable gaming device, and wherein the user interface includes a pop-up menu available anywhere in a play area of said user interface for navigating amongst a plurality of screens for display of a plurality of available games.
2 Assignments
0 Petitions
Accused Products
Abstract
A wireless multiple server gaming system and method having customizable user interface features provides enhancements to wireless gaming systems. The system includes a scanning device or other receiving device for the input of user-provided graphics that are used to customize features of a gaming device screen. The user interface may include backgrounds, daubers, numbers and other areas that are customized to the users preferences. Additionally, the improved user interface provides special hot-ball indicia for indicating the presence of a hot-ball (also known as “fish ball”, “pig ball”, “fire ball”, “cash ball”, “money ball” or “flash ball”) in one or more game cards, and a pop-up navigation menu on the card display for navigating amongst various games. The system includes multiple game servers coupled through a special proxy server that provides interconnectivity for the wireless game units and the servers, whereby multiple gaming types are supported at the wireless units simultaneously.
72 Citations
53 Claims
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10. An electronic gaming system, comprising:
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at least one game server having a interface for providing transmission and reception of gaming information; and
at least one portable gaming device, coupled to said interface in at least a download mode, wherein the portable gaming device includes a graphical display for displaying a user interface of the portable gaming device, and wherein the user interface includes a pop-up menu available anywhere in a play area of said user interface for navigating amongst a plurality of screens for display of a plurality of available games. - View Dependent Claims (11, 12, 13)
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15. An electronic gaming system, comprising:
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at least one game server having a interface for providing transmission and reception of gaming information; and
at least one portable gaming device, coupled to said interface in at least a download mode, wherein the portable gaming device includes a graphical display for displaying a user interface of the portable gaming device, and wherein the user interface includes hot ball indicia for indicating a hot ball number active in a game on said gaming server within a number frame displayed on said user interface. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A wireless gaming system, comprising:
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a plurality of portable gaming devices;
multiple game servers having a interface for providing transmission and reception of gaming information, at least a first one of said multiple game servers associated with a first type of game and at least a second one of said multiple game servers associated with a second type of game; and
an intermediary server coupled to said multiple game servers and providing a wireless interface for connection of said portable gaming devices, whereby communication with said portable gaming devices is managed by said intermediary server. - View Dependent Claims (27, 28, 29, 30)
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31. A wireless gaming system, comprising:
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a plurality of portable gaming devices;
at least one game server having a message input capability for providing transmission of message information from a game manager to game players, by displaying said message information on a user interface of at least one of said portable gaming devices. - View Dependent Claims (1, 2, 3, 4, 5, 6, 7, 8, 9, 14, 32, 35, 36)
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33. A method of playing a game on an electronic gaming system having portable gaming devices, comprising:
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receiving a graphical image from a game player;
transferring electronic data representing said graphical image into a server of said gaming system; and
displaying at least a portion of said graphical image on a user interface of one of said portable gaming devices. - View Dependent Claims (34)
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35-1. The method of claim 31, wherein said receiving comprises reading said graphical image from a card having a signal-bearing media storing said graphical image provided by said game player.
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38. A method of playing a game on an electronic gaming system having a portable gaming device, comprising:
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receiving a user input for selecting amongst a plurality of available games on said electronic gaming system;
generating a pop-up menu providing a plurality of options for selecting between said plurality of games;
receiving a second user input selecting a particular one of said options; and
switching a display of said portable gaming device to a game associated with said particular option. - View Dependent Claims (39, 40, 41)
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42. A method of playing a game on an electronic gaming system having a portable gaming device, comprising:
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receiving an indication of a hot ball number at said portable gaming device; and
displaying a user interface of said portable gaming device including a hot ball indicia for indicating said hot ball number. - View Dependent Claims (43, 44, 45, 46)
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47. A method of managing communications in a wireless gaming system comprising a plurality of portable gaming devices, multiple game servers, and an intermediary server coupled to said multiple game servers, comprising:
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transferring game data to said intermediary server from said multiple game servers; and
communicating said game data to said portable gaming devices, whereby isolation is provided between said multiple game servers. - View Dependent Claims (48, 49, 50, 51)
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52. A method for managing a wireless gaming system, comprising:
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receiving a message input from an input device coupled to a gaming server of said gaming system for a game manager;
transmitting said message input to one or more portable gaming devices; and
displaying said message on a user interface of said one or more portable gaming devices. - View Dependent Claims (53)
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Specification