Method and apparatus for varying win probability and payouts of a gaming machine
First Claim
1. A method of playing a game on a gaming machine in which the probability of receiving a winning outcome varies dependent upon an amount wagered, comprising the steps of:
- accepting a wager from a player;
determining if said wager is a first amount or a second amount, said second amount being larger than said first amount;
presenting a game for play by said player, said game having a first probability of resulting in a winning outcome if said wager is said first amount, and said game having a second probability of resulting in a winning outcome if said wager is said second amount;
determining the outcome of said game; and
awarding said player a winning if said outcome is a winning outcome.
4 Assignments
0 Petitions
Accused Products
Abstract
A method and apparatus for varying win probabilities and/or payouts of a gaming machine as a function of the amount wagered by a player in a round of play is disclosed. In one embodiment, the probability of receiving a winning combination and/or the payouts for one or more winning combinations increase as an amount wagered increases. In one embodiment, sets of outcomes are stored in memory, each set of outcomes associated with an amount bet or a range of bets. The possible outcomes for larger bets represent a higher probability of receiving a winning combination or payout. The outcome of a game or round is determined by mapping a random number generated by a random number generator to outcomes stored in memory.
111 Citations
14 Claims
-
1. A method of playing a game on a gaming machine in which the probability of receiving a winning outcome varies dependent upon an amount wagered, comprising the steps of:
-
accepting a wager from a player;
determining if said wager is a first amount or a second amount, said second amount being larger than said first amount;
presenting a game for play by said player, said game having a first probability of resulting in a winning outcome if said wager is said first amount, and said game having a second probability of resulting in a winning outcome if said wager is said second amount;
determining the outcome of said game; and
awarding said player a winning if said outcome is a winning outcome. - View Dependent Claims (2, 3)
-
-
4. A method of playing a game on a gaming machine in which the probability of receiving a winning outcome varies dependent upon an amount wagered, comprising the steps of:
-
determining an amount wagered by a player;
selecting a group of outcomes based upon the amount wagered by said player, said group of outcomes selected from a set of at least two groups of outcomes associated with wagers of different amounts, each group of outcomes representing a different probability of receiving a winning outcome;
generating at least one random number;
mapping said random number to an outcome of said group of outcomes; and
determining the outcome of said game to said outcome. - View Dependent Claims (5, 6)
-
-
7. A method of playing a game on a gaming machine in which the payout for game play varies non-linearly dependent upon amount wagered comprising the steps of:
-
accepting a wager from a player;
determining if said wager is a first amount or a second amount, said second amount being larger than said first amount;
presenting a game for play by said player, wherein payouts for winning combinations received when said wager is said first amount varies from payouts for winning combinations received when said wager is said second amount by more than the percentage difference between the first and second bets;
determining the outcome of said game; and
awarding said player a winning if said outcome is a winning outcome. - View Dependent Claims (8, 9)
-
-
10. A method of playing a game on a gaming machine in which the average payout for game play varies based upon an amount wagered comprising the steps of:
-
determining the amount wagered by a player prior to initiating a round of play of said gaming machine;
selecting a group of outcomes based upon the amount wagered by said player, said group of outcomes selected from a set of at least two groups of outcomes associated with wagers of different amounts, each group of outcomes representing different average returns;
generating at least one random number;
mapping said random number to an outcome of said group of outcomes; and
determining the outcome of said game to said outcome. - View Dependent Claims (11, 12)
-
-
13. A gaming machine configured to vary win probability based on amounts bet, said gaming machine including:
-
at least one memory storing data representing at least a first set of game outcomes and a second set of game outcomes, said first set of game outcomes representing a first probability of receiving a winning outcome and said second set of game outcomes representing a second probability of receiving a winning outcome, said first probability differing from said second probability, each outcome of said first and second sets of outcomes identifiable by an assigned number;
a random number generator configured to generate a random number;
a processor configured to determine an amount wagered by a player and, if said amount wagered is a first amount, cause said generated random number to be mapped to said first set of outcomes and if said amount wagered is a second amount, cause said generated random number to be mapped to said second set of outcomes; and
at least one display configured to present the outcome of said game to said player. - View Dependent Claims (14)
-
Specification