Method and apparatus for limiting access to games using biometric data
First Claim
1. An authentication server, comprising:
- a network communications circuit for communicatively coupling to a network;
a controller that controls the operation of the authentication server, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to receive from a computer via the network a request to determine whether a person is allowed to play a game on a gaming system, the request including biometric data associated with the person, the controller being programmed to compare the received biometric data with data in a database that includes biometric data of persons allowed to play games on the gaming system, the controller being programmed to determine whether the person is allowed to play a game on the gaming system based on the comparison of the received biometric data with the data in the database, the controller being programmed to transmit a message to the computer via the network that indicates whether the person is allowed to play a game on the gaming system, the controller being programmed to determine whether a gaming unit on which the person desires to play a game is in a permitted location for playing the game, the controller being programmed to transmit a message to the computer via the network that indicates whether the gaming unit on which the person desires to play a game is in a permitted location.
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Accused Products
Abstract
In a method of operating an authentication server, where the authentication server operatively coupled to a network, a request to determine whether a person is allowed to play a game on a gaming system may be received from a computer via the network. The request may include biometric data associated with the person. The received biometric data may be compared with data in a database that includes biometric data of persons allowed to play games on the gaming system. It may be determined whether the person is allowed to play a game on the gaming system based on the comparison of the received biometric data with the data in the database. A message may be transmitted to the computer via the network that indicates whether the person is allowed to play a game on the gaming system. Additionally, it may be determined whether a gaming unit on which the person desires to play a game is in a permitted location for playing the game. A message may be transmitted to the computer via the network that indicates whether the gaming unit on which the person desires to play a game is in a permitted location.
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Citations
51 Claims
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1. An authentication server, comprising:
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a network communications circuit for communicatively coupling to a network;
a controller that controls the operation of the authentication server, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to receive from a computer via the network a request to determine whether a person is allowed to play a game on a gaming system, the request including biometric data associated with the person, the controller being programmed to compare the received biometric data with data in a database that includes biometric data of persons allowed to play games on the gaming system, the controller being programmed to determine whether the person is allowed to play a game on the gaming system based on the comparison of the received biometric data with the data in the database, the controller being programmed to transmit a message to the computer via the network that indicates whether the person is allowed to play a game on the gaming system, the controller being programmed to determine whether a gaming unit on which the person desires to play a game is in a permitted location for playing the game, the controller being programmed to transmit a message to the computer via the network that indicates whether the gaming unit on which the person desires to play a game is in a permitted location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of operating an authentication server, the authentication server operatively coupled to a network, comprising:
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receiving from a computer via the network a request to determine whether a person is allowed to play a game on a gaming system, the request including biometric data associated with the person;
comparing the received biometric data with data in a database that includes biometric data of persons allowed to play games on the gaming system;
determining whether the person is allowed to play a game on the gaming system based on the comparison of the received biometric data with the data in the database;
transmitting a message to the computer via the network that indicates whether the person is allowed to play a game on the gaming system;
determining whether a gaming unit on which the person desires to play a game is in a permitted location for playing the game; and
transmitting a message to the computer via the network that indicates whether the gaming unit on which the person desires to play a game is in a permitted location. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A gaming server, comprising:
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a network communications circuit that allows data to be communicated between the gaming server and a gaming unit when the gaming unit is communicatively coupled to the gaming server via a network;
a controller that controls the operation of the gaming server, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to cause first display data to be transmitted to the gaming unit via the network communications circuit, the first display data representing a game image relating to a game, the game being playable via the gaming unit that is remote from the gaming server, the controller being programmed to receive, from the gaming unit, data associated with a game play selection of a player;
the controller being programmed to determine whether to permit the game play selection based on biometric data, the controller being programmed to, if the game play selection is permitted, cause second display data to be transmitted to the gaming unit via the network communications circuit, the second display data representing a game outcome image relating to the game. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A method of operating a gaming server, the gaming server operatively coupled to a network, comprising:
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causing first display data to be transmitted to a gaming unit via the network, the first display data representing a game image relating to a game, the game being playable via the gaming unit that is remote from the gaming server;
receiving, from the gaming unit, data associated with a game play selection of a player;
determining whether to permit the game play selection based on biometric data;
if the game play selection is permitted, causing second display data to be transmitted to the gaming unit via the network, the second display data representing a game outcome image relating to the game. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51)
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Specification