Methods for computer-assisted role-playing of life skills simulations
First Claim
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1. A method for computer-assisted role-playing of a life skill simulation by one or more living subject(s), comprising the steps of:
- A) utilizing an input device of a computer system, selecting a life skill simulation available through said computer system;
B) utilizing an input device of said computer system, selecting at least two characters, comprising;
(i) a first character in said simulation which is an active character played by a living subject, (ii) a second character in said simulation which is either an active character played by an additional living subject or a simulated character generated by said computer system, and (iii) additional optional character(s), each of which is either an active character played by an additional living subject or a simulated character generated by said computer system;
C) utilizing an input device of said computer system, selecting for each said character a disability mode for each of one or more selected disabilities, wherein each said disability mode is selected from the group consisting of the presence of one or more symptoms of a selected disability and the absence of symptoms of the selected disability;
D) utilizing an output device of said computer system, presenting each subject with a visual stimulus and/or an aural stimulus permitting a response from said subject;
E) monitoring a response, or lack thereof, for effectiveness of each subject in achieving a pre-determined goal of said life skill simulation;
F) assessing the effectiveness of each said response, or lack thereof, in achieving said pre-determined goal; and
G) providing feedback to a subject regarding the effectiveness of the subject'"'"'s response in achieving said pre-determined goal.
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Abstract
The inventive subject matter relates to methods for computer-assisted role-playing of a life skill simulation by one or more living subject(s). The inventive subject matter further relates to methods for operating a computer system to simulate a life skill environment.
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Citations
17 Claims
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1. A method for computer-assisted role-playing of a life skill simulation by one or more living subject(s), comprising the steps of:
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A) utilizing an input device of a computer system, selecting a life skill simulation available through said computer system;
B) utilizing an input device of said computer system, selecting at least two characters, comprising;
(i) a first character in said simulation which is an active character played by a living subject, (ii) a second character in said simulation which is either an active character played by an additional living subject or a simulated character generated by said computer system, and (iii) additional optional character(s), each of which is either an active character played by an additional living subject or a simulated character generated by said computer system;
C) utilizing an input device of said computer system, selecting for each said character a disability mode for each of one or more selected disabilities, wherein each said disability mode is selected from the group consisting of the presence of one or more symptoms of a selected disability and the absence of symptoms of the selected disability;
D) utilizing an output device of said computer system, presenting each subject with a visual stimulus and/or an aural stimulus permitting a response from said subject;
E) monitoring a response, or lack thereof, for effectiveness of each subject in achieving a pre-determined goal of said life skill simulation;
F) assessing the effectiveness of each said response, or lack thereof, in achieving said pre-determined goal; and
G) providing feedback to a subject regarding the effectiveness of the subject'"'"'s response in achieving said pre-determined goal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for operating a computer system to simulate a life skill environment, comprising the steps of:
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A) storing a life skill simulation having a pre-determined goal on an information storage and retrieval device of a computer system;
B) utilizing an input device of said computer system, selecting a life skill simulation and a pre-determined goal for said life skill simulation;
C) utilizing an input device of said computer system, selecting at least two characters comprising;
(i) a first character in said simulation which is an active character played by a living subject, (ii) a second character in said simulation which is either an active character played by an additional living subject or a simulated character generated by said computer system, and (iii) additional optional character(s), each of which is either an active character played by an additional living subject or a simulated character generated by said computer system;
D) utilizing an input device of said computer system, selecting for each said character a disability mode for each of one or more selected disabilities, wherein each said disability mode is selected from the group consisting of the presence of one or more symptoms of a selected disability and the absence of symptoms of the selected disability;
E) utilizing an output device of said computer system, presenting each subject with a visual stimulus and/or an aural stimulus permitting a response from said subject; and
F) monitoring a response, or lack thereof, by said subject for effectiveness of said response in achieving said goal.
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Specification