Interactive character system
First Claim
Patent Images
1. A method of locating a roving character in a theme park environment, comprising:
- providing a roving character with a wireless transmitter;
providing a user with a toy including a wireless receiver;
periodically transmitting a signal from the wireless transmitter, the signal identifying the walking character;
receiving the signal at the wireless receiver; and
notifying the user that the walking character is nearby.
0 Assignments
0 Petitions
Accused Products
Abstract
The invention teaches an interactive character system which through the use of receivers and transmitters embedded in various locations throughout a controlled environment, allows the character to interact verbally with the environment and react with programmed responses to stimuli within the environment. The toy character may be used as a tour guide and may create for a child anticipation of an upcoming trip as well as provide intelligent recall of experiences following a trip. The toy character interact with other toy character, with its owner and with the environment.
137 Citations
27 Claims
-
1. A method of locating a roving character in a theme park environment, comprising:
-
providing a roving character with a wireless transmitter;
providing a user with a toy including a wireless receiver;
periodically transmitting a signal from the wireless transmitter, the signal identifying the walking character;
receiving the signal at the wireless receiver; and
notifying the user that the walking character is nearby. - View Dependent Claims (2, 3, 4, 5, 25, 26, 27)
-
-
6. A method of locating a roving character in a theme park environment, comprising:
-
providing a plurality of wireless signal transmitters at various locations throughout a theme park environment;
providing a roving character with a wireless signal receiver and a wireless signal transmitter;
providing a user with a toy comprising a wireless signal receiver;
periodically transmitting wireless signals indicative of location from the plurality of infrared signal transmitters;
receiving at least one wireless signal indicative of location at the wireless signal receiver of the roving character;
transmitting a wireless signal from the roving character, the wireless signal comprising the identity and location of the roving character;
receiving the wireless signal sent from the roving character at the wireless receiver of the toy; and
notifying the user of the location of the walking character. - View Dependent Claims (7, 8)
-
-
9. An interactive character system comprising:
-
one or more toys, each toy having one or more wireless electronic signal receivers structured to receive an wireless signal, and an electronic system, said electronic system having a programmable memory structured to store software and preprogrammed data, said software structured to interpret a received electronic signal and to trigger playback of preprogrammed data related the received electronic signal; and
an environment having disposed therein one or more roving characters, each roving character having a signal transmitter structured to transmit an electronic signal indicating the identity of the roving character;
wherein said toy is carried by a person within the environment, and produces a notification in response to receiving an electronic signal from the roving character notifying the person that the roving character is nearby. - View Dependent Claims (10, 11)
-
-
12. A method of personalizing a toy, comprising:
-
providing an interactive toy comprising a memory and further capable of producing speech for interaction with a user;
prompting the user to provide his or her name to the toy; and
storing the name in the toy'"'"'s memory, wherein the toy uses the name stored in memory to refer to the user by name when interacting and producing speech. - View Dependent Claims (13, 14, 15, 16, 17, 18)
-
-
19. An interactive toy comprising:
-
an wireless signal receiver for receiving a wireless signal from at least one of a plurality of wireless signal transmitters located within a surrounding environment, the wireless signal representing the identity of a location, object, or character within the surrounding environment;
a memory pre-programmed with data related to location, object, or character;
an event memory, said event memory used to store data comprised in the signals received; and
a electronic system for relating the data found in the event memory to the memory and for recalling/reminding the owner of the interactive character of past experiences stored in said memory. - View Dependent Claims (20, 21, 22, 23, 24)
-
Specification