Communication game system and communication game processing method
First Claim
1. A communication game system comprising a plurality of client systems and a game server system for communicating with the plurality of client systems, wherein the preparation and operation of games are diversified.
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Abstract
This communication game system comprises a client system 1 and a game server system 2 for communicating with the client system 1. The game server system 2 comprises a database 21 for storing group information which relates a plurality of client systems to each other as a battle group. The game server system 2 is structured to decide a battle combination among the client systems 1 belonging to the same battle group, to perform a battle by managing the sending and receiving of data between the client systems determined by the above-mentioned combination, and to decide the next combination in accordance with the results of the battle. Each client system 1 has its own character select function and chat function when watching games.
40 Citations
47 Claims
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1. A communication game system comprising a plurality of client systems and a game server system for communicating with the plurality of client systems,
wherein the preparation and operation of games are diversified.
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25. A communication game processing method performed between a client system and a game server system communicating with the client system, the method comprising the steps of:
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the game sever system'"'"'s referring to a database storing a plurality of group information which correspond to several kinds of battle modes and which associate a plurality of client systems as one battle group;
when any one of the battle groups is designated, referring to the group information associated to the designated battle group and deciding a battle combination among the client systems belonging to the same battle group;
performing a battle by managing the sending and receiving of data between the client systems decided by the combination; and
deciding the next combination in accordance with the results of the battle. - View Dependent Claims (26, 27, 28, 29, 30, 31)
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- 34. A communication game system according to claim 34, wherein the sending means is the means for sending the data to be nullified together with information indicating the nullification.
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45. A game system for performing a communication game, comprising:
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a plurality of client systems; and
a server system for communicating with the plurality of client systems;
wherein the game system comprises a means for exchanging dialog information only between the client systems in a game watching mode.
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46. A game system for performing a communication battle game, comprising:
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a plurality of client systems; and
a server system for communicating with the plurality of client systems;
wherein the game system comprises a means for exchanging dialog information only between the client system in a game watching mode of the battle game.
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47. A game system for performing a communication battle game, comprising:
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a plurality of client systems; and
a server system for communicating with the plurality of client systems;
wherein the game system comprises a means for exchanging dialog information only between the client system in a game watching mode of the battle game and between a specified combination of client systems in a fighting mode.
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Specification