Methods and apparatus for a portable gaming machine
First Claim
1. A method for playing a bingo-like game on an electronic device, the method comprising the steps of:
- storing a plurality of bingo games in a portable gaming machine for subsequent play by a user;
activating, on said portable gaming machine, a first bingo game for play by a user;
receiving on said portable gaming machine at least one number for play of said first game;
displaying, on said portable gaming machine, an option to switch from said first bingo game to a second bingo game stored as one of said bingo games;
displaying, on said portable gaming machine, an option to advance said at least one number entered for said first bingo game for play on said second bingo game; and
activating said second game and applying said at least one number to said second game if said user selects to switch to said second game and to advance said at least one number, respectively.
1 Assignment
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Accused Products
Abstract
The invention is directed towards a method and apparatus for a portable gaming machine. The method activates several bingo games that are stored in the portable gaming machine. The activation makes the bingo games available to a bingo player for playing. The bingo player is presented with an option to switch from a first bingo game to a second bingo game while retaining numbers entered by the bingo player in the first bingo game. The method also records every keystroke entered by a bingo player for each game. These keystrokes can be displayed in an expeditious manner to a gaming official upon entering of a password.
181 Citations
18 Claims
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1. A method for playing a bingo-like game on an electronic device, the method comprising the steps of:
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storing a plurality of bingo games in a portable gaming machine for subsequent play by a user;
activating, on said portable gaming machine, a first bingo game for play by a user;
receiving on said portable gaming machine at least one number for play of said first game;
displaying, on said portable gaming machine, an option to switch from said first bingo game to a second bingo game stored as one of said bingo games;
displaying, on said portable gaming machine, an option to advance said at least one number entered for said first bingo game for play on said second bingo game; and
activating said second game and applying said at least one number to said second game if said user selects to switch to said second game and to advance said at least one number, respectively. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A portable gaming machine comprising:
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non-volatile memory for storing a game library that includes a plurality of bingo games and gaming information associated with each bingo game; and
processor electrically coupled to the non-volatile memory for activating the bingo games stored in the game library, said processor for activating, on said portable gaming machine, a first bingo game for play by said user in said portable gaming machine, for receiving on said portable gaming machine at least one number for play of said first game, for displaying, on said portable gaming machine, an option to switch from said first bingo game to a second bingo game stored as one of said bingo games, for displaying, on said portable gaming machine, an option to advance said at least one number entered for said first bingo game for play of said second bingo game, and for activating said second game and applying said at least one number to said second game if said user selects to switch to said second game and advance said at least one number, respectively. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method for logging keystrokes for a bingo game, the method comprising the steps of:
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receiving, at a portable gaming machine, at least one keystroke input from a user;
generating a numeric value based on the keystroke;
storing the numeric value in the portable gaming machine;
receiving at least one keystroke input to the portable gaming machine as a code;
determining whether the code entered compares with a pre-defined code; and
if the code entered compares with a pre-defined code, retrieving the numeric value stored; and
displaying the numeric value.
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Specification