Magical wand and interactive play experience
First Claim
1. A toy wand for facilitating wireless interactive game play, said wand comprising:
- a wand having distal and proximal ends;
a wireless transmitter disposed within the wand, said wireless transmitter comprising a radio frequency, infrared and/or RFID transmitter;
actuation circuitry operatively associated with the wand and responsive to one or more particular motions thereof for actuating said wireless transmitter and causing said transmitter to wirelessly send a command signal for activating or controlling one or more effects.
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Accused Products
Abstract
The invention provides a unique interactive play experience carried out utilizing a toy “wand” and/or other actuation/tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and/or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
367 Citations
3 Claims
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1. A toy wand for facilitating wireless interactive game play, said wand comprising:
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a wand having distal and proximal ends;
a wireless transmitter disposed within the wand, said wireless transmitter comprising a radio frequency, infrared and/or RFID transmitter;
actuation circuitry operatively associated with the wand and responsive to one or more particular motions thereof for actuating said wireless transmitter and causing said transmitter to wirelessly send a command signal for activating or controlling one or more effects.
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2. A toy wand input device for facilitating interactive game play, said toy wand comprising:
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a wand body having distal and proximal ends;
activation circuitry operatively associated with the wand body for activating an output device of said wand, said activation circuitry comprising at least two motion-sensitive elements spaced apart between said distal and proximal ends of said wand body;
said at least two motion-sensitive elements being arranged and adjusted such that said activation circuitry is disabled or OFF when the wand is in a static condition but is enabled or ON when said wand is moved in such a way to subject the distal end thereof to different acceleration forces than the proximal end thereof;
whereby said output device is controlled or affected by movement of the wand.
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3. A self-powered toy comprising power generation circuitry operatively associated with the toy and being configured and adjusted to be responsive to either a fluctuating external magnetic field and/or movements of the toy, for generating and storing small amounts of energy for powering one or more associated toy functions or effects.
Specification