Gaming device having changed or generated player stimuli
First Claim
1. A gaming device comprising:
- a plurality of different player stimuli;
a game operable upon a wager, said game having a plurality of different outcomes;
a display device operable to display the game to a player;
at least one input device operable to enable the player to initiate multiple consecutive plays of the game; and
a processor operable with the display device and input device to;
(a) maintain a count of how many of the consecutive plays of the game occur;
(b) produce a same one of the player stimuli for a designated quantity of the consecutive plays of the game, the designated quantity being at least two; and
(c) produce a different one of the player stimuli for one or more of the plays of the game that occur after the designated quantity is reached, the different stimulus produced independent of any of the outcomes of the plays of the game.
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Accused Products
Abstract
A gaming device having at least one changed or generated player stimuli and method of changing or generating at least one player stimuli upon a gaming device are disclosed for enhancing a player'"'"'s interest, excitement, length of play, and enjoyment of the casino gaming experience while operating the gaming device. The gaming device comprises of at least one input device activated a number of player activations or for a period of time, which is monitored and temporarily stored by a processor capable of generating or changing at least one player stimulus or combinations thereof after a predetermined or random number of activations has been inputted into the gaming device or after a predetermined period of time the input mechanism has been activated. Further, the gaming device comprises of at least one reset mechanism connected to the processor capable of resetting the gaming device for the generation of another new gaming experience while a player is operating the device.
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Citations
18 Claims
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1. A gaming device comprising:
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a plurality of different player stimuli;
a game operable upon a wager, said game having a plurality of different outcomes;
a display device operable to display the game to a player;
at least one input device operable to enable the player to initiate multiple consecutive plays of the game; and
a processor operable with the display device and input device to;
(a) maintain a count of how many of the consecutive plays of the game occur;
(b) produce a same one of the player stimuli for a designated quantity of the consecutive plays of the game, the designated quantity being at least two; and
(c) produce a different one of the player stimuli for one or more of the plays of the game that occur after the designated quantity is reached, the different stimulus produced independent of any of the outcomes of the plays of the game. - View Dependent Claims (2, 3, 4, 5)
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6. A method for operating a gaming device, the method comprising:
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(a) providing a plurality of different player stimuli;
(b) providing a plurality of outcomes for a game operable upon a wager;
(c) enabling a player to initiate multiple consecutive plays of the game;
(d) maintaining a count of how many of the consecutive plays of the game occur;
(e) producing a same one of the player stimuli for a designated quantity of the consecutive plays of the game, the designated quantity being at least two; and
(f) producing a different one of the player stimuli for one or more of the plays of the game that occur after the designated quantity is reached, the different stimulus produced independent of any of the outcomes of the plays of the game. - View Dependent Claims (7, 8, 9, 10)
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11. A method for operating a gaming device having a plurality of different player stimuli, the method comprising:
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(a) enabling a player to provide funding to the gaming device;
(b) enabling the player to initiate multiple consecutive plays of a game operable upon a wager;
(c) causing at least one of a plurality of outcomes to occur in each of the plays of the game;
(d) maintaining a count of how many of the consecutive plays of the game occur;
(e) producing a same one of the player stimuli for a designated quantity of the consecutive plays, the designated quantity being at least two;
(f) producing a different one of the player stimuli for one or more of the plays of the game that occur after the designated quantity is reached, the different stimulus produced independent of any of the outcomes of the plays of the game;
(g) stopping the production of the different stimulus when the player cashes-out; and
(h) providing any payout due to the player based on the funding provided by the player and the outcomes of the plays of the game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification