Video game device and storage medium storing video game program
First Claim
1. A video game device for playing a golf game that proceeds in response to a player'"'"'s operation, comprising:
- input means operated by the player;
gauge display control means for displaying, with a constant length, a gauge used for determining a power for hitting a ball;
cursor display control means for displaying a cursor moving along the gauge;
first determination means for determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of the input means;
shot condition setting means for setting a shot condition influencing a ball travel distance determined according to the power; and
marker display control means for displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the shot condition set by the shot condition setting means.
1 Assignment
0 Petitions
Accused Products
Abstract
A turning point marker 241 on a power gauge 24 and an impact point object 25 are displayed in a game image. The impact point object 25 is displayed according to the current lie. The turning point marker 241 is positioned away from the left end of the power gauge 24 depending on the difficulty of the shot. The moving direction of a cursor 244 moving along the power gauge 24 is reversed at the turning point marker 241. With the turning point marker 241, it is possible to clearly indicate to the player how limited the power available is under the current situation as compared with the situation where the maximum power is available, and thus how difficult to play the current situation is.
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Citations
34 Claims
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1. A video game device for playing a golf game that proceeds in response to a player'"'"'s operation, comprising:
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input means operated by the player;
gauge display control means for displaying, with a constant length, a gauge used for determining a power for hitting a ball;
cursor display control means for displaying a cursor moving along the gauge;
first determination means for determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of the input means;
shot condition setting means for setting a shot condition influencing a ball travel distance determined according to the power; and
marker display control means for displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the shot condition set by the shot condition setting means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A video game device for playing a golf game that proceeds in response to a player'"'"'s operation, comprising:
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input means operated by the player;
gauge display control means for displaying, with a constant length, a gauge used for determining a power for putting a ball;
cursor display control means for displaying a cursor moving along the gauge;
determination means for determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of the input means;
putt condition setting means for setting a putt condition influencing a ball travel distance determined according to the power; and
marker display control means for displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the putt condition set by the putt condition setting means. - View Dependent Claims (15)
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16. A video game device for playing a golf game that proceeds in response to a player'"'"'s operation, comprising:
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input means operated by the player;
gauge display control means for displaying, with a constant length, a gauge used for determining a power for hitting a ball;
filling means for gradually filling an inside of the gauge in a predetermined direction;
determination means for determining the power based on a position of a front end of a filled area filled by the filling means with respect to the gauge at a time of a predetermined operation of the input means;
shot condition setting means for setting a shot condition influencing a ball travel distance determined according to the power; and
turning point marker display control means for displaying a turning point marker at a position according to the shot condition set by the shot condition setting means, the turning point marker indicating a position at which a direction of a filling operation by the filling means is reversed, wherein the filling means reverses the direction of the filling operation when the front end of the filled area reaches the turning point marker.
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17. A video game device for playing a game in which an object is moved in response to a player'"'"'s operation, comprising:
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input means operated by the player;
gauge display control means for displaying, with a constant length, a gauge used for determining a power for moving the object;
cursor display control means for displaying a cursor moving along the gauge;
determination means for determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of the input means;
object moving condition setting means for setting an object moving condition influencing an object travel distance determined according to the power; and
marker display control means for displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the object moving condition set by the object moving condition setting means.
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18. A storage medium storing a video game program to be executed by a computer for playing a golf game that proceeds in response to a player'"'"'s operation, the video game program instructing the computer to perform:
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a gauge display control step of displaying, with a constant length, a gauge used for determining a power for hitting a ball;
a cursor display control step of displaying a cursor moving along the gauge;
a first determination step of determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of an input section by the player;
a shot condition setting step of setting a shot condition influencing a ball travel distance determined according to the power; and
a marker display control step of displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the shot condition set in the shot condition setting step. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A storage medium storing a video game program to be executed by a computer for playing a golf game that proceeds in response to a player'"'"'s operation, the video game program instructing the computer to perform:
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a gauge display control step of displaying, with a constant length, a gauge used for determining a power for putting a ball;
a cursor display control step of displaying a cursor moving along the gauge;
a determination step of determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of an input section by the player;
a putt condition setting step of setting a putt condition influencing a ball travel distance determined according to the power; and
a marker display control step of displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the putt condition set in the putt condition setting step. - View Dependent Claims (32)
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33. A storage medium storing a video game program to be executed by a computer for playing a golf game that proceeds in response to a player'"'"'s operation, the video game program instructing the computer to perform:
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a gauge display control step of displaying, with a constant length, a gauge used for determining a power for hitting a ball;
a filling step of gradually filling an inside of the gauge in a predetermined direction;
a determination step of determining the power based on a position of a front end of a filled area filled in the filling step with respect to the gauge at a time of a predetermined operation of an input section by the player;
a shot condition setting step of setting a shot condition influencing a ball travel distance determined according to the power; and
a turning point marker display control step of displaying a turning point marker at a position according to the shot condition set in the shot condition setting step, the turning point marker indicating a position at which a direction of a filling operation in the filling step is reversed, wherein the filling step reverses the direction of the filling operation when the front end of the filled area reaches the turning point marker.
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34. A storage medium storing a video game program to be executed by a computer for playing a game in which an object is moved in response to a player'"'"'s operation, the video game program instructing the computer to perform:
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a gauge display control step of displaying, with a constant length, a gauge used for determining a power for moving the object;
a cursor display control step of displaying a cursor moving along the gauge;
a determination step of determining the power based on a position of the cursor with respect to the gauge at a time of a predetermined operation of an input section by the player;
an object moving condition setting step of setting an object moving condition influencing an object travel distance determined according to the power; and
a marker display control step of displaying a marker indicating one end of a moving range of the cursor along the gauge at a position according to the object moving condition set in the object moving condition setting step.
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Specification