Kudos scoring system with self-determined goals
First Claim
1. A method of awarding subjective style feat points to a player in a game played using an electronic device, comprising the steps of:
- (a) enabling a player to attempt to perform an action in the game in a stylish manner, wherein an action performed in a stylish manner comprises a style feat;
(b) detecting that a style feat has been initiated in a frame; and
(c) analyzing parameters indicative of the stylish manner in which the action is being performed by the player on a frame-by-frame basis, to determine a number of style feat points to be awarded to the player, the style feat points accumulated by the player over a plurality of frames for a style feat being reduced if the player continues performing the action in a manner that is not viewed as stylish in the game.
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Accused Products
Abstract
A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player'"'"'s status in the game, such as whether the player advances to a next level. Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles. Objective skill points may be combined with subjective style points and goal-based points. Alternatively, one of these three types of points may be modified as a function of one or both of the other two types of points.
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Citations
25 Claims
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1. A method of awarding subjective style feat points to a player in a game played using an electronic device, comprising the steps of:
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(a) enabling a player to attempt to perform an action in the game in a stylish manner, wherein an action performed in a stylish manner comprises a style feat;
(b) detecting that a style feat has been initiated in a frame; and
(c) analyzing parameters indicative of the stylish manner in which the action is being performed by the player on a frame-by-frame basis, to determine a number of style feat points to be awarded to the player, the style feat points accumulated by the player over a plurality of frames for a style feat being reduced if the player continues performing the action in a manner that is not viewed as stylish in the game.
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2. A method of determining style feat points awarded to a player who is controlling a motion of a virtual entity that is moving in a game being played using an electronic device, comprising the steps of:
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(a) enabling the player to control the virtual entity while the virtual entity is moving in the game, to attempt to control the motion in a stylish manner;
(b) detecting that the motion of the virtual entity in the stylish manner has been initiated in an initial frame;
(c) analyzing the motion of the virtual entity over successive frames after the initial frame, in a frame-by-frame manner until the style feat has terminated, using physical laws of motion, the motion of the virtual entity being analyzed to determine parameters associated with the motion that are indicative of a success of the player in controlling the motion in the stylish manner; and
(d) awarding style feat points to the player if the motion of the virtual entity being controlled by the player is determined to be stylish, based upon the parameters. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An electronic game system that enables a player to earn subjective style feat points, comprising:
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(a) an input device that enables a player to control a virtual entity in a virtual game environment;
(b) a display for displaying the virtual game environment;
(c) a processor coupled to the input device and the display; and
(d) a memory coupled to the processor, the memory storing machine instructions causing the processor to;
(i) enable a player to control a virtual entity while the virtual entity is moving in the game, to attempt to control a motion in a stylish manner;
(ii) detect that the motion of the virtual entity in the stylish manner has been initiated in an initial frame;
(iii) analyze the motion of the virtual entity over successive frames after the initial frame, in a frame-by-frame manner until the style feat terminates, using physical laws of motion, the motion of the virtual entity being analyzed to determine parameters associated with the motion that are indicative of a success of a player in controlling the motion in the stylish manner; and
(iv) award style feat points to a player if the motion of the virtual entity being controlled by a player is determined to be stylish, based upon the parameters. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification