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Method and device implementing a player configurable gaming machine

  • US 20040224753A1
  • Filed: 06/10/2004
  • Published: 11/11/2004
  • Est. Priority Date: 09/22/1999
  • Status: Active Grant
First Claim
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1. A method for implementing a player configurable video game, the method comprising:

  • obtaining player game configuration data, the data including one or more inputs;

    comparing each of the one or more inputs with one or more game parameters of a plurality of default games previously stored in memory;

    suggesting one or more of the plurality of default games stored in memory most closely associated with the game configuration data;

    receiving an indication from a player representative of a chosen default game from the one or more of the plurality of default games stored in memory;

    receiving a wager from the player;

    displaying a video image representative the chosen game;

    determining a game outcome associated with the chosen game represented by the video image; and

    determining a value payout associated with the game outcome.

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