Game apparatus, storing medium that stores control program of virtual camera, and control method of virtual camera
First Claim
1. A game apparatus in which a virtual camera arranged in a three-dimensional game space is made to follow a target location determined by a location of a player character in the game space so that a behavior of the player character in the game space is displayed in a displaying means as a game image, comprising:
- an input-information obtaining means for obtaining input information input through an operating means by a player at intervals of the predetermined number of frames in order to move said player character in said game space;
a location updating means for updating the location of said player character and said target location in said game space based on said input information;
a virtual-camera-location updating means for updating in order a location of said virtual camera in such a manner that a distance from said target location to a reference location determined in a predetermined manner toward the location of said virtual camera at a predetermined ratio is shortened irrespective of whether or not said player character has moved; and
a game-image generating means for generating the game image based on the updated location of said player character and location of said virtual camera.
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Accused Products
Abstract
A game apparatus includes a CPU. The CPU generates a game image based on an image photographed by a virtual camera arranged in a game space, and displays the game image on a monitor connected to the game apparatus. A character location of a player character is used as a target location, for example, and the virtual camera is moved in such a manner that a location of a point-of-regard (point-of-regard location) of the virtual camera is brought close to this target location at a predetermined ratio. That is, the virtual camera follows the player character from behind after some delay.
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Citations
7 Claims
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1. A game apparatus in which a virtual camera arranged in a three-dimensional game space is made to follow a target location determined by a location of a player character in the game space so that a behavior of the player character in the game space is displayed in a displaying means as a game image, comprising:
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an input-information obtaining means for obtaining input information input through an operating means by a player at intervals of the predetermined number of frames in order to move said player character in said game space;
a location updating means for updating the location of said player character and said target location in said game space based on said input information;
a virtual-camera-location updating means for updating in order a location of said virtual camera in such a manner that a distance from said target location to a reference location determined in a predetermined manner toward the location of said virtual camera at a predetermined ratio is shortened irrespective of whether or not said player character has moved; and
a game-image generating means for generating the game image based on the updated location of said player character and location of said virtual camera. - View Dependent Claims (2, 3, 4, 5)
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6. A storing medium that stores a control program of a virtual camera executed by a computer of a game apparatus in which the virtual camera arranged in a three-dimensional game space is made to follow a target location determined by a location of a player character in the game space so that a behavior of the player character in the game space is displayed in a displaying means as a game image, the control program of said virtual camera allows said computer to be functioned as following means of:
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an input-information obtaining means for obtaining input information input through an operating means by a player at intervals of the predetermined number of frames in order to move said player character in said game space;
a location updating means for updating the location of said player character and said target location in said game space based on said input information;
a virtual-camera-location updating means for updating in order a location of said virtual camera in such a manner that a distance from said target location to a reference location determined in a predetermined manner toward the location of said virtual camera at a predetermined ratio is shortened irrespective of whether or not said player character has moved; and
a game-image generating means for generating the game image based on the updated location of said player character and location of said virtual camera.
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7. A method of a virtual camera in a game apparatus in which the virtual camera arranged in a three-dimensional game space is made to follow a target location determined by a location of a player character in the game space so that a behavior of the player character in the game space is displayed in a displaying means as a game image, comprising following steps of:
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(a) obtaining input information input through an operating means by a player at intervals of the predetermined number of frames in order to move said player character in said game space, (b) updating the location of said player character and said target location in said game space based on said input information, (c) updating in order a location of said virtual camera in such a manner that a distance from said target location to a reference location determined in a predetermined manner toward the location of said virtual camera at a predetermined ratio is shortened irrespective of whether or not said player character has moved, and (d) generating the game image based on the updated location of said player character and location of said virtual camera.
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Specification