Instant messaging embedded games
First Claim
Patent Images
1. A method of providing a game to at least two users of an instant messaging service, the method comprising:
- (a) receiving from a first user of an instant messaging system a request to participate in a game with at least a second user of the instant messaging system who is a member of the first user'"'"'s buddy list; and
(b) transmitting a game module to at least one of the first and second users.
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Abstract
Instant messaging systems and methods are disclosed. The systems and methods allow users to play competitive and collaborative games using an instant messaging client application. The client application may create a user interface screen that includes an instant messaging region or window for exchanging instant messages and a game region or window for playing games.
348 Citations
36 Claims
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1. A method of providing a game to at least two users of an instant messaging service, the method comprising:
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(a) receiving from a first user of an instant messaging system a request to participate in a game with at least a second user of the instant messaging system who is a member of the first user'"'"'s buddy list; and
(b) transmitting a game module to at least one of the first and second users. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of distributing a premium version of a game to users of an instant messaging system, the method comprising:
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(a) providing to users of the instant messaging system access to a free version of the game in a user interface screen of the instant messaging system;
(b) providing promotional information describing the premium version of the game in the user interface screen of the instant messaging system; and
(c) delivering the premium version of the game to a user of the instant messaging system in response to a request from the user. - View Dependent Claims (24, 25, 26, 27)
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28. An instant messaging system comprising;
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at least two nodes within a computer network that each include a client application having a user interface and configured to allow users to send instant messages and play games within the same user interface; and
at least one server configured to route instant messages and games to the at least two nodes.
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29. An instant messaging system comprising;
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at least two nodes within a computer network that each include a client application having a user interface and configured to allow users to send instant messages and play games within the same user interface; and
a transmission medium coupled to the at least two nodes to allow the client applications to send and receive instant messages and games.
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30. An instant messaging user interface comprising:
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a first region for exchanging instant messages; and
a second region for participating in a game with a member of a buddy list. - View Dependent Claims (31, 32, 33, 34, 35)
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36. A computer-readable medium containing computer-executable instructions for causing an instant messaging server computer to perform the steps comprising:
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(a) receiving from a first user of an instant messaging system a request to participate in a game with at least a second user of the instant messaging system who is a member of the first user'"'"'s buddy list; and
(b) transmitting a game module to at least the second user.
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Specification